Making Multiple Game Modes
#1
Posted 13 June 2012 - 01:59 AM
Thanks,
www.youtube.com/bomberswarm2
#2
Posted 13 June 2012 - 02:08 AM
It could work for multiple game modes, but that is a really lazy making. Harder game modes usually introduce more or different enemies/obstactles, or a change in health damage or speed.
#3
Posted 13 June 2012 - 03:04 AM
#4
Posted 13 June 2012 - 03:16 AM
#5
Posted 13 June 2012 - 03:28 AM
You're going about it the wrong way. Don't make duplicate objects just to change the score requirement... instead make the requirement a variable (most likely global) and at the beginning of the game set it to 10000 for standard mode and 20000 for hard mode.
Like he said, just make a global variable, and change the circumstances of each different game mode.
As if "if gamemode is equal to easy" then do this...
"else" "if gamemode is equal to hard" then do this...
#6
Posted 21 June 2012 - 11:15 AM
#7
Posted 21 June 2012 - 11:25 AM
global.levelscore[0] = 5000 global.levelscore[1] = 10000 global.levelscore[2] = 15000 global.levelscore[3] = 20000 global.levelscore[4] = -1
Then have the various difficulty buttons set the current score needed to global.levelscore[<num from 0 to 4>] . Make sure your game treats "-1" as a never-ending level.
Edited by PetzI, 21 June 2012 - 11:26 AM.
0 user(s) are reading this topic
0 members, 0 guests, 0 anonymous users











