The gameplay of this game is going to be a metroidvania or castletroid where you can freely explore the map and need to obtain item powerups to access new areas.
inspiration for this game is mainly zelda 2:the adventures of link and the wonderboy series.it also include elements from adventure island,Ys,startropics and metroid.
I'm now building the rooms in gamemaker and expanding each area.
Made new sprites for link such as being knocked down on the floor,climbing ladders,dying,dropping bombs,throwing the boomerang,using magic,lifting objects and riding epona as well as walking in four directions in case of overhead view.
I'm slowly learning how to code with GM to add the new features.managed to add a heart and rupee counter,create various enemies,make moving platforms,make animations for various field sprites and many more.looking at the coding in the ''hello engine'' for various functions is very helpful.
about the music;it is very easy to find very good remix of various zelda songs on the web,and I'd like to include various songs from other games I liked throughout my gamer life.I can remix songs myself with fruity loops if needed.
anyway ALL of the game's content is intented to be and look 16-bit as if it was released on a SNES.
here's some sprites mockup:
link's sprites so far.
the equipement link is wearing will be visible on the player such as his type of sword,shield and tunic ...
three death animations are planned.
walking in 4 directions /without the sword and shield.need to make him a bit taller though when walking up or down.his left and right sprites are not done yet.
the levels desing so far.
I plan to include all typical areas included in these kind of games.upcoming is the caves,the beach and the ice cave.
I'd like link to meet some other video game heroes such as Pit in the cloud area,who would give you your bow or the wing boots who would make you float when falling down from a jump...
various sprites ...
a video I made to show the levels design so far.
I'll soon post a game.exe file when the curent level design will be implemented in the game engine.
anybody interested in helping with this project is welcome.
graphics and level design: simpli
initial basic game engine: Michael Tang (imisity)
original game music: Gamecrazy721
first game engine:
don't expect much,it's a very alpha build for the moment
I'm gradually learning and building.
many thing has been updated,especially sprite animations and the game's usual rules.enemies now gives exp. points and randomly drop an item whem killed.most of the hud and health,life,money or anything related to score is pretty much completed.
you can see the game in action here:
and here's the second demo:
the tal tal mountain remake for the waterfall/high mountain theme song was entirely remade by gamecrazy,thanks dude.
I'll try to keep you guys updated about this project's progress as much as I can.
feel free to comment,happy gaming!
Edited by simpli, 25 June 2012 - 06:30 PM.