As I've said in another topic, I'm now wanting all the story telling to be done in an RPG fashion. The thing however is, I don't really feel like making another model of the same characters in a detail that bridges the two extremes. And I feel that if I have too many CG cutscenes people will complain that they take up too much game space. So now, not only do I want to use the CG models for non pre-rendered CG movies, but also just for the RPG free roam section of the game as a whole.
How Aaron appears during platforming segments.
How Aaron appears during the JRPG like free roam sections.
(And in military green alt pallet)
Platforming Aaron looks like he came strait out of an N64 game, where as free-roam Aaron looks like he's ready to join the smash bros brawl.
Is there anything wrong with having such a huge difference in graphics between the two different sections of gameplay?
Edited by Saijee, 19 June 2012 - 07:37 PM.