Endless Fantasia is a game that's been in on/off development for quite some time. Few weeks ago I started to put this in full-drive, and I am finally out with this demo. This game is a turn and action based RPG. Actions are executed in real time, but you can only do so many actions in one turn. Most of the game graphics are to be improved on, and the battle system still needs slight improvements. Aside from that, give me everything on the game.
~5.5 Mb (.zip, executable)
GM7, like a boss.
None yet. Check back in a day or two.
FAQ or foreseen questions
Q: Kenem's hair?
A: I'll change it based on reception.
Q: Full release?
A: I have no clue.
Q: Expected length of game
A: Well, the prologue takes about 15 to 20 minutes. Nine chapters plus the epilogue. Add in sidequests, and the entire thing will be over 20 hours.
Q: Are there going to be those little chats in the game? Like if something on the bottom of the screen appears you can press a button to see a conversation between the characters?
Q: Is there supposed to be a save point in the cave?
A: Yes, and a few items. To be added soon.
Q: The boss is too hard.
A: That's not a question. But to elaborate, you will have a healing item that gives 100 HP. Also, it isn't a good idea to go past lv 4 or else the boss gets stronger. If people don't think that they will be able to do it with a healing item, I may make the boss easier (by may, I mean almost absolutely).
Q: Are all bosses going to have some trick to beat?
A: No. A guarantee will be human bosses, but your team position on the battle field will affect damage depending on how close or far away you stand from each other in later bosses.
Anything else you'd like to know? Just ask away! Once again, Here is the link:
Edited by smash ball, 12 April 2013 - 07:40 PM.