//arg0 to Player
//arg1 sprite
DISTANCE_x = argument0.x - x;
DISTANCE_y = argument0.y - y;
if DISTANCE_x*DISTANCE_x + DISTANCE_y*DISTANCE_y < 250000
{
//draw_circle_color(display_get_width()/2 + DISTANCE_x/5,display_get_height()/2 + DISTANCE_y/5,4,c_red,c_red,0);
draw_sprite_ext(argument1,0,display_get_width()/2 + DISTANCE_x/5,display_get_height()/2 + DISTANCE_y/5,image_xscale,image_yscale,direction,image_blend,1)
}
how would I make it draw in direction of Player's direction?











