create event for fog
global.scalefog=5
background_showcolor=false
global.fog=surface_create(room_width/global.scalefog,
room_height/global.scalefog)
surface_set_target(global.fog)
draw_clear_alpha(c_white,1)
draw_set_color(c_white)
draw_set_blend_mode(bm_add)
draw_rectangle(0,0,room_width/global.scalefog,room_height/global.scalefog,0)
d3d_transform_set_identity()
draw_set_blend_mode(bm_normal)
surface_reset_target()Draw event for fog
draw_set_color(c_black) draw_surface_ext(global.fog,0,0,global.scalefog,global.scalefog,0,c_black/*c_white makes it stay white instead.*/,1) draw_set_color(c_white)
Draw event for units
background_showcolor=false draw_set_color(c_white) surface_set_target(global.fog) draw_set_blend_mode(bm_subtract) draw_circle(x/global.scalefog,y/global.scalefog,200/global.scalefog,0) draw_set_blend_mode(bm_normal) surface_reset_target() background_showcolor=true
Does anyone know the problem? ---Thanks in advance!











