Are views faster than steps?
Posted 09 June 2012 - 07:26 PM
Im try to create a HUD that follows the room view.
The view follows the player.
But when updating the coordinates of my HUD to the view its not all instantaneous... when the view gets too fast following the player
the HUDs keep staying behind... when only when the view stops the huds reach the final destination.
Posted 09 June 2012 - 08:09 PM
maybe try moving the HUD code to the draw event
Posted 09 June 2012 - 08:36 PM
for android I´ve created a virtualkey in the same place of the sprite (my HUD has a button)
but how can I make it for windows?
Posted 09 June 2012 - 08:37 PM
Edit: Don't forget to set the controller's depth to something very low (-1000000 is the depth of standart GM particle effects when they are set to appear "above all")
Edited by Nightelf Productions, 09 June 2012 - 08:44 PM.
Posted 10 June 2012 - 12:33 AM
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