Each item has a randomly generated name + randomly generated stats. I just have no idea how to equip these items.
The stats they have are
atk_raise
def_raise
spd_raise
luck_raise
health_raise
mana_raise
fatigue_raise
If you need more clarification, when you pick up an item it executes these 2 scripts
//Script 1
switch(choose(1,2,3))
{
case 1: {atk_raise = 1; break;}
case 2: {atk_raise = 2; break;}
case 3: {atk_raise = 3; break;}
}
switch(choose(1,2,3))
{
case 1: {def_raise = 1; break;}
case 2: {def_raise = 2; break;}
case 3: {def_raise = 3; break;}
}
switch(choose(1,2,3))
{
case 1: {luck_raise = 1; break;}
case 2: {luck_raise = 2; break;}
case 3: {luck_raise = 3; break;}
}
switch(choose(1,2,3))
{
case 1: {spd_raise = 1; break;}
case 2: {spd_raise = 2; break;}
case 3: {spd_raise = 3; break;}
}
switch(choose(1,2,3))
{
case 1: {health_raise = 5; break;}
case 2: {health_raise = 10; break;}
case 3: {health_raise = 15; break;}
}
switch(choose(1,2,3))
{
case 1: {mana_raise = 5; break;}
case 2: {mana_raise = 10; break;}
case 3: {mana_raise = 15; break;}
}
switch(choose(1,2,3))
{
case 1: {fatigue_raise = 5; break;}
case 2: {fatigue_raise = 10; break;}
case 3: {fatigue_raise = 15; break;}
}
//Script 2
name1 = choose("Staff", "Wand", "Mace");
name2 = choose("of the")
name3 = choose("Bear","Wolf", "Lion", "Shamans", "Kings", "Theives");
name4 = choose("Damaged" , "Broken" , "Perfect");
name = name4 + " " + name1 + " " + name2 + " " + name3;
Than the Items menu draws what's = to the name.











