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Supernova Ball: Celestial Elasticity


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#1 2kReturner

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Posted 08 June 2012 - 03:15 AM

Supernova Ball: Celestial Elasticity, a platformer game made by Othello Gooden Jr. (AKA: 2kReturner and JGTraveler on YouTube).

Features:

- 12 levels varying in intensity :geek:
- Acid and Blackhole traps :blink:
- Various Powerups to defend against acid and "singularities" :cool:
- Bringing back the "Old School Retro" style graphics (H8trs will be shot) :verymad:
- "Headbanging/Club" groovin' soundtrack by JGTraveler :thumbsup:

Details:

- Made with GameMaker 8.1 Standard
- Download size is 43.7 MB
- For controls, please see the Readme (Built into game)
- High Score keeper (Challenge ACCEPTED!!!) :ninja:

Tips:

- This game will test your knowledge of angles. Know where the ball is about to roll once it hits one.
- This game will test your knowledge of velocity. Know how fast your gonna go when you hit an angle.
- This game will test your knowledge of inertia. Know how to use stationary objects to your advantage.
- This game will test your knowledge of any other Newtonian law not mentioned in this section.

Mastering the aforementioned principles will make this game easy to play! Failure to do so will result in the SNB getting stuck in the corner or loosing its "bounce" (Based on TRUE physics). So don't blame me for anything RELATED to these so called things that make this game incomplete because of unrealistic physics or what have you "glitches" rather, blame only yourself for not learning ENOUGH about Newtonian laws in school! :tongue:

Screenshots:

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Tag Line:

"How many star coins can you collect with out getting sucked into a blackhole or falling into acid?"


Download Game:

http://sandbox.yoyogames.com/games/107049-supernova-ball

Coming Soon:

Supernova Ball 2: Expansion (All new levels and music) *Available for sale soon*
Supernova Ball 3: Flash (Mobile game) *50% complete, demo finished*
Supernova Ball 4: Flash 2 (Mobile game w/ all new levels and music) *Still in planning phase*

Edited by 2kReturner, 19 June 2012 - 04:28 AM.

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#2 chance

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Posted 12 June 2012 - 11:53 AM

Not bad... but not that interesting. The bouncing physics seemed rather unrealistic to me, especially how the forward momentum stopped so abruptly when you release the arrow key. I think a more realistic approach would be to keep some momentum going (and maybe add some friction) -- and let the player slow down by pressing the opposite arrow.

Visually, the game's appearance was just too bland. Also, I couldn't hear the sound track (although the sound effects were fine) so I'm not sure what's going on there. But given that this was a 45 MB download (45 MB !!!) I assume the music was really necessary. Right? :whistle: Still.... I'd re-consider. Because that file size is pretty large for a game of this complexity.

The idea behind the game play is good though. So with some improvement to the game's mechanics, and some jazzed up graphics, this could be a much better game. It's worth continuing.

.

Edited by chance, 12 June 2012 - 11:54 AM.

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#3 2kReturner

2kReturner

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Posted 19 June 2012 - 04:14 AM

The bouncing physics seemed rather unrealistic to me,


Their not supposed to be. There's a story behind this game. This "Superball" is actually a giant robotic sphere in space (And the levels are each world it visits). Search YouTube for the "Sun Children Chronicles" for a complete backstory on what I'm talking about. :thumbsup:

and let the player slow down by pressing the opposite arrow.


I have this option in Supernova Ball 2. I PURPOSELY left that out in Supernova Ball 1 (Along with other mechanics that are improved in the second game). :biggrin:

Visually, the game's appearance was just too bland.


I wanted to have that "retro game" feel to it. If the graphics comes off being too bland, that's just the "nature of the beast". Sorry. :no:

Also, I couldn't hear the sound track (although the sound effects were fine) so I'm not sure what's going on there. But given that this was a 45 MB download (45 MB !!!) I assume the music was really necessary. Right? :whistle: Still.... I'd re-consider. Because that file size is pretty large for a game of this complexity.


The music and files make up the 45 meg. Sorry to disappoint you. That's just the way it is. And if you couldn't hear the soundtrack, re download the game. Another person had a problem with things not working. You probably were downloading the game in the midst of me updating the file. :teehee:

The idea behind the game play is good though.


:thanks:

Edited by 2kReturner, 19 June 2012 - 04:33 AM.

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