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Quite A Few Zombies


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#1 jollsii3

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Posted 08 June 2012 - 12:09 AM

Quite A Few Zombies

This is a game that is a game that i stopped working on for a while ago but that i have now picked back up and are trying to finish.

It is a TDS, Zombiegame, kind of gta game.

Download: http://sandbox.yoyog...e-a-few-zombies

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I have HUGE plans for this game. there are so much stuff that i want to add and improve.

A short list:

-more fun weapons
-much bigger world
-story
-improve everything
-better AI for npc's
-more 'missions'
-better grapihcs
-better everything

I have a lot of ideas and a lot to work on but please don't hesetate to leave any feedback or suggestions you may have! It would help a lot!

Edited by jollsii3, 08 June 2012 - 10:53 AM.

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#2 Crystal Skull Productions

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Posted 08 June 2012 - 09:22 PM

This is a nice game. I recommend buying game maker standard so we don't have to suffer with the annoying watermarks. You should do an .gmk example of the inventory and crafting system.

Edited by Crystal Skull Productions, 08 June 2012 - 09:22 PM.

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#3 jollsii3

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Posted 10 June 2012 - 05:06 PM

This is a nice game. I recommend buying game maker standard so we don't have to suffer with the annoying watermarks. You should do an .gmk example of the inventory and crafting system.


I might just do that if I have the time. Though I am not the best programmer and i bet there are mutch better ways of doing it.

Quick example:

You have an array that is called "slot"

If an inventory slot is empty slot[x] = 0

Each item have a id number. so shotgum may be 2 (slot[x] = 2)

For each slot you draw a sprite of the item in it at the place you know that your slot is going to be.

When right clicking you check what id is in the selected "slot" and create a action for thet id

--

That was just to give you an idea of how i did it :)

I am getting really annoyed with how small the game window and everything in it is. So i anyone have any idea of how to make fullscreen not look all ****ty with blurred graphics that woud be great!

Check back for an update soon
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