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Game Recorder


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#1 CGPM

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Posted 07 June 2012 - 11:23 PM

- Almost everything here is in the built-in help file -
Game Recorder
By CGPM

 
Description: Records your game using a series of screenshots. Requires Game Maker Pro 7.0 or later.

How to use: First, open the object that will be doing the recording. In its Game Start event, drag in the Init function. In its Step event, add the Record function, entering a screenshot name (ss, screenshot, -game's title- screenshot, etc). Then choose a key to toggle the recording (spacebar, Enter, F12, etc.), and add the Toggle function. Next, save the executable to a place to keep the screenshots, as this will be the working directory. I would recommend a different folder instead of, for example Desktop or My Documents. After you run your game and record, my recorder will create a series of screenshots in the game's directory. The files are called -your chosen name--your chosen name-2.bmp, -your chosen name-3.bmp, and so on. After running the game, right-click in the directory, click Arrange Icons By, and click Modified. You can now edit the video by deleting and adding certain files. Now open your video editor (think Microsoft Movie Maker, Apple iMovie, etc.) and import those files in order. Also import the sounds from your game that were used when recording, including music. Add those in at the right times. Now export the video and you're done! That's it! (I say that almost 200 words later.)

How to install: Visit Installing An Extension by Shaltif

Legal: Free to use, also for commercial games. Credit can be used, but is not necessary.

 
Download:
From YoYoGames
From Dropbox

 
Screenshots
Screenshot 1
Screenshot 2
Screenshot 3
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#2 cj sniper 98

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Posted 01 September 2012 - 12:30 PM

WHAT'S THE FUNCTIONS
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#3 CGPM

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Posted 02 September 2012 - 02:51 PM

Look at the screenshots
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#4 cj sniper 98

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Posted 02 September 2012 - 03:53 PM

in the screenshots there's a lib, and the download link don't have a lib just the GEX, you see?
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#5 Lotias

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Posted 03 September 2012 - 04:45 AM

Says unknown variable 'recording'. I put the initialization function in the create event.
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#6 famous

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Posted 03 September 2012 - 04:50 AM

Serious? Taking hundred/thousands of Screenshots (BMP?!) and manually adding Sound? :confused:

You know Fraps/HyperCam? Apart from this there already exists 2 Extensions to record AVI. One of that is written by me ("AppCam"), but paused after first Alpha. The other one is "GMCam " i think. Currently no one supports Sound, but recording with Windows Recorder makes more sense than "simulate" the hole sound scenery.
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#7 CGPM

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Posted 03 September 2012 - 03:33 PM

Serious? Taking hundred/thousands of Screenshots (BMP?!) and manually adding Sound? :confused:

Seriously. I just made this for me because I felt like it, and put it here for the same reason. There are some advantages to this, though. It keeps every pixel on the screen the same, allows you to edit frame by frame, allows lots of flexibility of placing sound, and it's free. Really, the only downsides are the lag while recording, the time required, and the file size.

Edited by CGPM, 03 September 2012 - 04:43 PM.

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#8 famous

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Posted 03 September 2012 - 03:53 PM

Record 10 Minutes 10 FPS (very low) 640x480 Window (small) = 60x((640x480)x32) BMP+HEADER ~ 600+ MB?

I don't think it makes sense to create the Movie Frame by Frame(and manually reconstructing the sound scenery), only if you want to create series of Images for a GIF.?


No defame, but GMCam and AppCam are free too, don't lag and recording AVI Files. :confused:

Edited by famous, 03 September 2012 - 03:56 PM.

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#9 Lotias

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Posted 03 September 2012 - 04:57 PM

Let's say I only wanted to make a short GIF of my game? This would be perfect for that. If it would work, I'm still getting that nonexistent variable error with it.
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