Please help
Thanks
Posted 02 June 2012 - 03:22 PM
Posted 02 June 2012 - 03:25 PM
hp=2
hp-=1 if hp<1 instance_destroy()
Edited by Tobias(NL), 02 June 2012 - 03:30 PM.
Posted 02 June 2012 - 03:25 PM
Edited by Slady01, 02 June 2012 - 03:26 PM.
Posted 02 June 2012 - 03:34 PM
life = 2
life -= 1;
with other
{
instance_destroy()
}if life = 0
{
instance_destroy();
}Edited by nuber43, 02 June 2012 - 03:35 PM.
Posted 02 June 2012 - 03:46 PM
Posted 02 June 2012 - 03:54 PM
Ok, this is fairly simple:
In your Create Event:
- Execute codelife = 2
In your collision event with whatever object:life -= 1; with other { instance_destroy() }
And in step event:if life = 0 { instance_destroy(); }
That should work, if it does, the bottom left of this post there should be a little green button... you can press it.
Edited by naseem142, 02 June 2012 - 03:56 PM.
Posted 02 June 2012 - 04:00 PM
Posted 02 June 2012 - 04:03 PM
enemyonelife = 2Step of enemy:
visible = 1
if (enemyonelife = 0)
{
instance_destroy()
}Collision with bullet event of enemy:enemyonelife -=1 visible=0 instance_destroy(other)
Edited by cantavanda, 02 June 2012 - 04:05 PM.
Posted 02 June 2012 - 04:10 PM
Posted 02 June 2012 - 04:12 PM
Posted 02 June 2012 - 04:17 PM
Posted 02 June 2012 - 04:17 PM
Edited by Tobias(NL), 02 June 2012 - 04:18 PM.
Posted 02 June 2012 - 04:19 PM
Who's code worked?Everything worked i just messed up something
1+ for everyone
Posted 02 June 2012 - 04:36 PM
Who's code worked?
Everything worked i just messed up something
1+ for everyone
Mine or tobias's?
Posted 02 June 2012 - 09:55 PM
Posted 03 June 2012 - 05:01 AM
What about mine.
I would have tested, but i wasnt on my computer
Posted 03 June 2012 - 06:30 PM
What about mine.
I would have tested, but i wasnt on my computer
it worked too but somehow they were getting killed by one bullet :S
Edited by Slady01, 03 June 2012 - 06:30 PM.
0 members, 0 guests, 0 anonymous users