Right now I'm placing a big sprited dot at the finger in each step it's held in, then draw it to a surface and remove it. This works fine for most parts, but if the player moves his/her finger really fast, the line will have holes in it.
I tried putting the room_speed up from 30 to 300, which helped tremendously. This leads me to believe that the player is moving his/her finger fast than the room's framerate, hence because the dot is created every step, it will be holed.
But naturally, setting the room_speed up to such a ridicilous number isn't optimal in any way. So how would I go about doing this?
Edited by Elminster, 08 June 2012 - 02:17 PM.











