Interesting Addition IOS Issue
#1
Posted 31 May 2012 - 09:48 AM
#2
Posted 31 May 2012 - 11:09 AM
Basically it wants to start a dialog up but cannot as it is being called over the network.. I need to find a way to supress that behaviour.
Russell
#3
Posted 31 May 2012 - 02:41 PM
OK the issue is actually that user interaction is not allowed.. I will see if I can get round that.
Basically it wants to start a dialog up but cannot as it is being called over the network.. I need to find a way to supress that behaviour.
Russell
Thanks Russell. Any workaround for this? Or will it need a fix.
Also, can I ask out of interest, why does it create an IOS file? Or is that normal when running the compile through xcode.
Greg
#4
Posted 31 May 2012 - 02:56 PM
The .ios file is the compiled version of the game - this is our own internal format, the format is shared for iPhone and Mac.
Russell
#5
Posted 31 May 2012 - 03:13 PM
Fixed in v1.0.213... we are preparing this one just now...
The .ios file is the compiled version of the game - this is our own internal format, the format is shared for iPhone and Mac.
Russell
Thanks Russell
I must add though, that I LOVE the work you guys have done and are doing on Studio, well worth every penny. It would have taken me weeks in xCode/Eclipse to get a simple game out on the iPhone/Android. Let alone something with all the bells and whistles you can do in D&D!
Scary though. If this ever grew into a Studio with simple database and edit box capabilities, developers could just drop xcode and Eclipse completely!!
#6
Posted 01 June 2012 - 05:12 AM
Scary though. If this ever grew into a Studio with simple database and edit box capabilities, developers could just drop xcode and Eclipse completely!!
Something to look forward to in the future maybe?
#7
Posted 14 June 2012 - 12:03 PM
Interesting, as I got the exact same bugs in my game on Mac and iOS, but different ones on PC and HTML5.The .ios file is the compiled version of the game - this is our own internal format, the format is shared for iPhone and Mac.
0 user(s) are reading this topic
0 members, 0 guests, 0 anonymous users











