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Interesting Addition IOS Issue


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#1 gregm

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Posted 31 May 2012 - 09:48 AM

In addition to the issue I've just posted, I tried to just build a MAC application, just to test the connection and because I also have an MAC App Store developer account. Anyway, this created the following for me. Maybe this is correct because I've NOT read the manual on this side of things just yet, obviously because I've not got the IOS working yet! But I'd sort of expected to see a DMG somewhere in this :wacko: At least the signing nearly works ( well, not quite, as you can see ).

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#2 rwkay

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Posted 31 May 2012 - 11:09 AM

OK the issue is actually that user interaction is not allowed.. I will see if I can get round that.

Basically it wants to start a dialog up but cannot as it is being called over the network.. I need to find a way to supress that behaviour.

Russell
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#3 gregm

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Posted 31 May 2012 - 02:41 PM

OK the issue is actually that user interaction is not allowed.. I will see if I can get round that.

Basically it wants to start a dialog up but cannot as it is being called over the network.. I need to find a way to supress that behaviour.

Russell


Thanks Russell. Any workaround for this? Or will it need a fix.

Also, can I ask out of interest, why does it create an IOS file? Or is that normal when running the compile through xcode.

Greg
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#4 rwkay

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Posted 31 May 2012 - 02:56 PM

Fixed in v1.0.213... we are preparing this one just now...

The .ios file is the compiled version of the game - this is our own internal format, the format is shared for iPhone and Mac.

Russell
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#5 gregm

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Posted 31 May 2012 - 03:13 PM

Fixed in v1.0.213... we are preparing this one just now...

The .ios file is the compiled version of the game - this is our own internal format, the format is shared for iPhone and Mac.

Russell


Thanks Russell

I must add though, that I LOVE the work you guys have done and are doing on Studio, well worth every penny. It would have taken me weeks in xCode/Eclipse to get a simple game out on the iPhone/Android. Let alone something with all the bells and whistles you can do in D&D!

Scary though. If this ever grew into a Studio with simple database and edit box capabilities, developers could just drop xcode and Eclipse completely!!
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#6 membrain

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Posted 01 June 2012 - 05:12 AM

Scary though. If this ever grew into a Studio with simple database and edit box capabilities, developers could just drop xcode and Eclipse completely!!


Something to look forward to in the future maybe? :whistle:
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#7 nujuat

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Posted 14 June 2012 - 12:03 PM

The .ios file is the compiled version of the game - this is our own internal format, the format is shared for iPhone and Mac.

Interesting, as I got the exact same bugs in my game on Mac and iOS, but different ones on PC and HTML5.
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