Hello everyone,
Just a quick question, is it possible to make a game maker game a network online game?
IF so how is this done. I know this is really compelx jsut a brief overview please
Is it possible to create a network game?
Started by crazytwigman, May 31 2012 03:14 AM
5 replies to this topic
#1
Posted 31 May 2012 - 03:14 AM
#2
Posted 31 May 2012 - 03:21 AM
Yes.
How it's done... I don't know, never done it before.
There are some built-in functions for some of it (look up mplay in the manual under the help menu).
Other than that, there's a dll that a lot of people use...
How it's done... I don't know, never done it before.
There are some built-in functions for some of it (look up mplay in the manual under the help menu).
Other than that, there's a dll that a lot of people use...
#3
Posted 31 May 2012 - 03:22 AM
Look for 39dll, and tutorials on how to use it.
As for the concept of multiplayer.....
You need to send packets back and forth between client and server, the server running the game and the client displaying dummies and sending input. Here is a brief overview on packets.
The mplay_ functions take care of this for you though. Look at it in the help, it should give you a decent understanding of the process.
As for the concept of multiplayer.....
You need to send packets back and forth between client and server, the server running the game and the client displaying dummies and sending input. Here is a brief overview on packets.
The mplay_ functions take care of this for you though. Look at it in the help, it should give you a decent understanding of the process.
#4
Posted 31 May 2012 - 04:11 AM
check out Faucet Networking its a rewrite of 39DLL, its much better and easier,
#5
Posted 31 May 2012 - 05:49 AM
check out Faucet Networking its a rewrite of 39DLL, its much better and easier,
So how do you put this in to your game? Using Extension Packages? (Is this possible still with the lite version of the game?)
#6
Posted 31 May 2012 - 01:51 PM
First look at the mplay_ function before you use 39dll.
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