
Made in ITALY ![]()

New 2.4 Features
- Fixed flickering shadows bug
- Light quality & system quality (new argument in tl_init(...,...,...,quality))
- New Hybrid system (that autoselect the mesh/sprite based rendering, according to the convenience)
- tl_update & tl_draw now returns 0 if there is a surface error.
- New shadowsprite Rendering : with many instances does not slow down as before
- Added tl_mesh_hybrid(id)
- Added tl_light_quality(light id)
- Added tl_light_destroy_all() & tl_mesh_destroy_all()
- Added tl_active(id, true or false) & tl_get_active(id)
- Added tl_set_view([0..7])Possibility to choose the view index
- Fixed tl_get_lighting(x,y)
Other features
- GML knowledge required
- Pc, Mac, Android, iOS. (not yet HTML5)
- Static light stored in vram for gain speed!(use tl_light_delete(light id) for free memory)
- Static & Dynamic Shadows from sprites
- Static & Dynamic Shadows from meshes (with vertices)
- Automatic creation of ordinary meshes (square, circle)
- Lights color selection
- Lights Auto-deactivation
- Automatic Shadows Backface culling
- Automatic meshes deactivation
- Complete vertices control
- Light intensity regolation
- Glimmers of light on shapes
- Choosing the shape of light through a mask in black and white
- Get the lighting/shadowness value at (x,y)
DOCUMENTATION (work in progress)
http://tizsoft.alter...a.org/Tlighting

- GM:Studio Project (.gmz) + GM8.x Project (.gmk) + Extension (.gex) + Executable (.exe)
Link cooming soon
- Extension (.gex) only
http://tizsoft.alter...Tlighting24.gex
- GM8.x - first demo
http://tizsoft.alter.../Tlighting2.gmk
- GM8.x tutorial 0 - basics
http://tizsoft.alter...g_tutorial0.gmk
- GM8.x tutorial 1 - hidden the player
http://tizsoft.alter...g_tutorial1.gmk
- GM:Studio tutorial 0 - basics
http://tizsoft.alter...ial0_STUDIO.gmz
- GM:Studio - first demo
http://tizsoft.alter...ting_studio.gmz
The gex was programmed and tested on a Netbook, so performance is optimized at best, to work in any device.
Thanks to jak for rendering method with 2 blend modes and backface culling formula.
Edited by tizzio, 07 April 2013 - 12:23 PM.












