Using Game Development as a tool to aid learning.
#1
Posted 30 May 2012 - 07:22 PM
By creating simulations of something, lets keep it simple for the sake of people not doing these subjects, Projectile Motion.
You can use it to graphically show the applications OF the equations and, to be simplistic, make a flying ball go "Wheee".
So, anything in particular you have done?
#2
Posted 15 June 2012 - 02:24 AM
I learned almost nothing in school, all my math knowledge came from learning programming, one could say i taught myself.I find creating Games / Simulations a good revision tool for subjects like Math, Physics and Mechanics.
By creating simulations of something, lets keep it simple for the sake of people not doing these subjects, Projectile Motion.
You can use it to graphically show the applications OF the equations and, to be simplistic, make a flying ball go "Wheee".
So, anything in particular you have done?
And i love physics, but the physics i make in my games arent usually actual physics, i just use cheap work around and effects to make it appear that there are actual physics
#3
Posted 27 June 2012 - 05:16 AM
#4
Posted 21 July 2012 - 06:44 PM
#5
Posted 03 October 2012 - 01:46 AM
All programming in Game Maker will be base on real physics equations and fundamental engineering principals. We will also include mini tutorial to guide the students through problems that they forgot how to do or don't know how to do.
Right now, we are working on getting the state education requirements and high school science curriculum to base our levels on. Hopefully we can get enough money to buy the GM:S html5 version to distribute this online for free. Also working on trying to get our university's permission to issue certificates for students who have successfully complete a certain amount of levels or challenging parts of the game.
#6
Posted 03 October 2012 - 12:56 PM
This sounds great. +1I teamed up with several other engineering students of different disciplines, and we are creating the "STEM Simulation Sandbox" or SSS. The objective is the promote education in the STEM field through computer game / simulation in a fun, interesting and rewarding way. It is aimed to support high school teachers so that students can use the program / game to apply the knowledge they have learned in simulated real life situations.
It's a good way to use your own science/engineering skills to help younger students. Hopefully it'll get more high school students interested in physics and engineering.
Edited by chance, 03 October 2012 - 12:57 PM.
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