Yes, it only download 7KB of the file. And aborts the download :/
About a month ago I was playing around trying to make some "gravity gun"-like feature (like from Half Life 2), but then stopped working on it. If anyone can use it, here's the source.
- Basic platformer movements with physics
- Pick up a box by clicking and holding the mouse on it - it will then follow the tip of your invisible gravitygun
- Throw boxes you've picked up with increasing force (let go of left mousebutton) or just drop them again (right mousebutton)
- Joints and ramps
- Two basic puzzle levels demonstrating how you could make a physucs based puzzleplatformer out of this
right click>save as
Link don't work for me
Did you try to right click and choose "save as" (as I instructed in my post)?
Physics Examples List
Posted 04 June 2012 - 04:46 PM
Posted 04 June 2012 - 05:03 PM
I try to import that, but it gives me an error. So I assume the file should have more in it.
Posted 06 June 2012 - 04:00 PM
I suppose it might just about work if objects are never off the ground, so the dimensions are N-S,E-W instead of U-D,L-R. You might try to trick the player into thinking its a grid-based push-block puzzle and then the blocks start going off grid and turning and stuff. Hard work for little effect though I think.These require a 3D physics engine. Box2D is not sufficient anymore...
hmm physics in an isomettic 2d grid would(to my knowledge) be incredibly hard and a waste of time, even just trying to have a floor would be a huge hassle
If it was just to get pushable stuff then there are far easier ways.
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