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#1 GameDevDan

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Posted 30 May 2012 - 01:49 PM

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SuperBeanJump

Current Version:
1.0.0 released 30th May 2012 - First Version
1.0.0 released 4th June 2012 - First Lite Version

Price:
$ 0.99 US | £0.63 GBP | € 0.79 EUR
or Try the Lite Version

Description:
Jumpy Bean and the Jelly beans were living together in harmony eating as many chilies as they could. But one day, when Jumpy got a new hat, the Jelly Beans grew jealous and formulated a plan to make Jumpy look silly. The Jelly beans fed Jumpy the hottest chili they could find and he shot into space!
Now you must keep Jumpy afloat by tapping him and tapping to direct him!
Collect coins and chilies, but avoid those mischievous Jelly Beans to achieve the highest score possible!

Screenshots:
1 2 3 4

Purchase on Google Play
Download Lite from Google Play

ALSO available oniOS! (To comment visit the topic in the iOS forum)

Edited by GameDevDan, 15 June 2012 - 05:42 PM.

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#2 GameDevDan

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Posted 04 June 2012 - 02:54 PM

Update: There is now a lite version!
Please try it out and give helpful feedback!
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#3 Exe_Mas

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Posted 04 June 2012 - 09:43 PM

Hey! I liked the game! Nice graphs but I would preffer more "vectorized" backgrounds! The character design is really good! And menues and more are nice too.
But I didn't understand the game, there was no tutorial, I must tap on the character and it will jump, but how can I give him direction? I tried with Tilt and I couldn't lol!
I'm gonna let you a review on market :).
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#4 GameDevDan

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Posted 05 June 2012 - 09:41 AM

Hey! I liked the game! Nice graphs but I would preffer more "vectorized" backgrounds! The character design is really good! And menues and more are nice too.
But I didn't understand the game, there was no tutorial, I must tap on the character and it will jump, but how can I give him direction? I tried with Tilt and I couldn't lol!
I'm gonna let you a review on market :).


Thanks for installing, playing and commenting :)

After tapping the character to jump place your finger on the left or right side of the screen to direct him. I'll add better instructions and/or tilt controls to the checklist of things to update.

As for "vectorized" backgrounds I'm not sure what you mean. Less realistic than the current nebula-type background I guess? If other people comment the same thing I'll look into changing that too.

Thanks for playing :)
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#5 Exe_Mas

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Posted 05 June 2012 - 08:30 PM

For me, the background, as you say, is too "real" for the cartoon style you're using on characters,
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#6 Research

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Posted 09 June 2012 - 08:34 PM

Basically the background doesn't match the sprites.
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#7 GameDevDan

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Posted 10 June 2012 - 10:56 AM

Yup I got that. Thanks for the feedback guys :)
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