what i want is the equation for this scenerio:
my fps is at 30
i want my image_angle to reach 360 from 0 in 84600 seconds
i know i would have to put these numbers in the equation..
84600, room_speed, 360
but i cannot make an equation 
you have what you have!

in create event:
alarm [0] = 1*room_speed
//variables
seconds = 0
minutes = 0
hours = 0
//angles
angle1 = 90
angle2 = 90
angle3 = 90
in alarm 0 event:
seconds += 1;
alarm [0] = 1*room_speed //let's keep on repeating it
in step event of clock object:
if (time == 60)
{
seconds = 0;
minutes +=1;
if (minutes == 60)
{
minutes = 0;
hours += 1;
if (hours == 24)
{
hours = 0
}
}
}
//this is for getting the angles for a fancy hand clock
angle1 = (seconds * 6)+90
angle2 = (minutes*6)+90
angle3 = (hours*15)+90that should give you hours minutes and seconds!
now to put the into some fancy hand clock!

for the draw event:
draw_sprite(spr_clock_face,-1,x,y);
draw_sprite_ext(spr_clock_hand_seconds,-1,x,y,1,1,angle1,c_white,1)
draw_sprite_ext(spr_clock_hand_minutes,-1,x,y,1,1,angle2,c_white,1)
draw_sprite_ext(spr_clock_hand_hours,-1,x,y,1,1,angle3,c_white,1)
done!

EDIT:
Fixed the alarm 0 event.

EDIT2:
I'm too sleepy to read correctly.

anyways I'll give you the answer I think.

in the create event:
alarm [0] = 1*room_speed
//variables
seconds = 0
angle1 = 0
in alarm 0 event:
seconds += 1;
alarm [0] = 1*room_speed //let's keep on repeating it
in the step event:
if (seconds == 60)
{
seconds = 0;
}
//this is for getting the angle
angle1 = (seconds * 6)in the draw event:
draw_sprite_ext(spr_planet,-1,x,y,1,1,angle1,c_white,1)
Edited by creators124, 31 May 2012 - 10:20 AM.