The moment you've all been waiting for is here, folks. The judges have finished, and a winner has been determined. There were five entries in all, and none of them fell short of expectations. Choosing a winner was exceedingly difficult. And let me tell you, when I say that, I mean it literally. I'll be honest with you all. One of the games wouldn't play on one of the judge's computers, so that screwed up the whole scoring system. In the end, it was decided that that judge's score would be considered 0, which would be removed from the average as the highest and lowest scores for each game are removed before averaging. This was a difficult decision to make. That game still did pretty good on the final charts though. Now, enough ranting, you're here to see who won, right?
[URL="bit.ly/LXzhOQ"][IMG]http://i1059.photobucket.com/albums/t428/SkyBlue7777777/HypersonicBanner.png[/IMG][/URL]Ending Score: 43/50
[URL="bit.ly/LXzhOQ"][IMG]http://i1059.photobucket.com/albums/t428/SkyBlue7777777/PantherBanner.png[/IMG][/URL]Ending Score: 42/50
[URL="bit.ly/LXzhOQ"][IMG]http://i1059.photobucket.com/albums/t428/SkyBlue7777777/MegaMultiplayerMeleeBanner.png[/IMG][/URL]Ending Score: 40/50
Again, this was a very difficult competition, and the fact that these competitors even made and submitted a game is proof enough of their programming prowess. Congratulations to all competitors.
Welcome to the Masters of Game Maker competition. This is a game making competition with extreme restrictions. In short, you must make a good game with one object and one room.
If you're still reading this, that didn't deter you. Maybe you have what it takes. Read on for more details.
1. You must use no paths, timelines, or tilesets (non-tileset backgrounds are permitted).
2. You may have no more than one object in your game.
3. Your game must contain exactly one room, in which is exactly one instance of the one object.
4. You may only use the Game Start, Step, and Draw events.
5. You may not use Trigger events.
6. You may not use any DLLs or Extension Packages in your game. (EDIT: On request, the SurfaceFix extension package is permitted in this competition. Note that only the surface fixing part of the extension can be used. None of the new functionality that SurfaceFix adds is permissible.)
7. You may not create or destroy instances, objects, or rooms in your game.
8. You may not alter resources in your game.
9. You may not run external executable files in your game.
If you want to be a judge, you can request such here. I'll be taking judges on a first-come-first-serve basis, and there will be five judges in all, including myself.
Games will be scored by the following criteria:
0-10 points for Creativity
0-10 points for Appearance (graphics, interface, sound, etc.)
0-10 points for Elaborateness
0-10 points for Gameplay (is it fun?)
0-10 points for Judge's Opinion (did the judge like it?)
Each game will end up with five composite scores of ?/50 points. A game's final composite score will be determined by removing its highest and lowest scores and then averaging the other three.
-Each participant can submit exactly one game.
-Games must be made individually. All images, sounds, etc. in a game must be made by the creator.
-All games must conform to the restrictions listed above. A game that breaks a restriction will be rejected.
-Games must not connect to the Internet for any purpose.
-Games must be started after the official start date of the competition and turned in before the official end date.
-Judges are permitted to submit a game, but they will not judge their own game. It will simply have one less score to average in. (EDIT: After some careful consideration and feedback from other members, this rule is being revoked. Judges may not submit games.)
Signups start immediately.
Game making will start at the end of the day on Sunday May 6 (I will post to officially denote this).
All submissions must be in by the end of the day on Sunday July 1 (Again, I will post to officially denote this).
To join, simply post here saying that you wish to join. There will be no cap on participants; any number of people may join.
When you complete your game, upload the GMK to any hosting site and PM me a link to it. I must have the GMK so I can check the restrictions. I will not share the GMK, and the other judges will receive a compiled EXE form of it. Also, I need the game in GMK, not GM81 format. If you wish to make your game in GM8.1, you may do so and then convert it using a utility such as this before submitting. The GMK should be the name of the game, a hyphen, and then the creator's username. For instance, "Click the Clown - Exkakx.gmk".
- Techcore Studio
- Zoltan Kriven*
- slam drago
Here is a list of amendments to the above. Anything that has been changed since this topic's creation will be documented here, so you needn't reread the entire post in order to look for new content.
•Judges may no longer submit games as participants.
•Scripts are no longer forbidden from use.
•The naming method for games has been defined. Submitted GMK files should be named the following: "Name Of Game - Username of Creator.gmk".
•The SurfaceFix extension has been allowed.
YoYoGames Ltd. did not endorse or support this competition in any way. They are not responsible for the events occurring herein and should not be blamed for such.
Edited by Mercerenies, 09 July 2012 - 06:22 AM.