at first i thought, simply using the enemy direction would be enough, but in a 3d game, that's a disaster. so i know that there has to be a relation between the camera's direction and the enemy's direction. However i do not have an idea on how to approach this method.
EDIT: my problem has now been solved!
Edited by deathzero021, 10 September 2012 - 06:42 AM.











