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#1 epicpiedude

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Posted 28 May 2012 - 02:50 PM

When hosting on your own site, trying to get Instant Play is a pain.
People have tried things from Flash launching, Java launching, etc.
GM:HTML5 is the solution, except for the price tag. $99 is a little hefty for a piece of software that won't really stimulate your cash flow or efficiency.
So, a solution!
Note: This is a Windows-only solution, but both Lite and Pro users can use it on Windows.
First, optimize your game by making it the fastest it can be. Try to crop image files and generally reduce file size. This is all for streamlining the loading process.
Next, make a stand-alone executable. Send it to a zip. Then use OSAKit (http://www.osakit.co...KitProSetup.exe) to set up a .osa.
Write a little explanation on your hosting site, directing people to download the runner. Create a zip file for every game with your .osa. Tell people to extract the zip to a directory of your choice, specified when you created your .osa file.
Your .osa file can be opened with a piece of HTML generated by OSAKit. You can embed the HTML in your webpage. The game will "pop out" of your browser and allow users to play it.
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#2 Chris_Devl

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Posted 29 May 2012 - 04:54 AM

Cool, but sounds like they still have to download the game.. do they? Kinda defeats the purpose if they do.. :/
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#3 GameDevDan

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Posted 30 May 2012 - 06:55 PM

Or if people really can't afford HTML5 and their game is good enough, I'm sure there are members here who would help them publish it.
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#4 Fireball16

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Posted 31 May 2012 - 03:37 PM

I personally don't mind helping members convert games to html5 for free so long as it's very simple and requires no changing :)
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#5 CrazyGuyGames

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Posted 06 June 2012 - 01:09 AM

eRun can emb exes in the browser, problem solved, and is very easy.
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#6 mrpeanut188

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Posted 26 June 2012 - 05:55 AM

eRun can emb exes in the browser, problem solved, and is very easy.

I thought eRun was banned for modifying the GM Runner?
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#7 epicpiedude

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Posted 04 July 2012 - 09:10 PM

@mrpeanut188 Banned by whom?
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#8 Terrified Virus

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Posted 20 July 2012 - 07:08 PM

Wait... How does eRun work? Where did it come from?
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#9 epicpiedude

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Posted 26 July 2012 - 03:04 PM

eRun is bad IMHO because your game is stored on a different site. If it goes down so does your instant play.
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#10 ben0

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Posted 10 August 2012 - 07:06 AM

i think $99 is a great price, considering how much you stand to gain from being able to build for so many platforms.

it's like 3 dollars a day, for an entire month. Quit drinking Starbucks for a month :laugh:

Edited by ben0, 10 August 2012 - 07:07 AM.

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#11 epicpiedude

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Posted 03 September 2012 - 04:22 PM

@ben0 Only if you design games that will be commercial; all mine are free.
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#12 BlaXun

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Posted 04 September 2012 - 05:42 AM

GM:Studio price is awesome. Android n iOS module prices r a lil higher...but still very fair.
Theres a lot of stuff we spend money on and "only" enjoy for bout 30 hours (most games nowadays cost bout 60$) ...I use GM since v 3.x now...and I will propably use it for a long time to come. I bought the GM:S + HTML5 + Android for now...planning to get the iOS module too. Its worth the money.
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