Theory of Innovation. What do you like?
Posted 26 May 2012 - 03:55 AM
I'm trying to find a pattern behind Innovation || "newness".
I'm requesting that you guys post references (preferably videos) to games that you found to have INNOVATIVE & FUN mechanics.
The new things don't have to be EXTREMELY ground breaking. Just small things you might like. Even if you don't know if the technique is original to the game you like, let me know!
I'm going to have a lot to go through, so please explain what you enjoyed or post a video.
A world that you flexibly manipulate in all 3 dimensions
Posted 26 May 2012 - 03:07 PM
This is a good idea, because it gives the developer more room to make really difficult challenges in the game. For the people who can do those challenges without the additional powers is exciting and fun.
Posted 26 May 2012 - 04:05 PM
Cheat codes (either having an actual menu in the game where you type them in or simply making it so the player does a cetain button combination on a certain screen)... these were awesome. I notice that not many games have this feature anymore. Good because it allows you to play the game in a whole new way (such as altering the graphics like the DK Mode in Goldeneye) or it allows the player to more easily unlock things if he wants to make the game easier (such as invincibility, infinite ammo, whatever).
Multiple genres within a single game, as seen in Kingdom Hearts Re:Coded. Not really sure what to think of it... some of it was pretty cool but other parts I didn't really care for.
A game controlled entirely by bongos (i.e. DK Junglebeat)... this was just a fun mechanic that surprisingly did not end up extremely gimmicky. Except that relies entirely on hardware... impossible to do with Game Maker alone.
Augmented Reality (but again, impossible with Game Maker)
Edited by dannyjenn, 26 May 2012 - 04:07 PM.
Posted 26 May 2012 - 05:47 PM
- The Metroidvania style, with major ability and movement upgrades to your characters. Makes you really feel the growth more than simple +attack bonuses do.
- Action commands to spice up otherwise trite and boring turn-based battles.
- Chargeable weapons, alt-fire modes, weapon combos. Makes each weapon more interesting.
- New Game Plus, to let someone replay the game in a different way.
- With open-world games: MODS.
Posted 26 May 2012 - 06:29 PM
Posted 26 May 2012 - 06:31 PM
Posted 28 May 2012 - 06:18 AM
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