// NEW QUESTIONS!
When an object uses physics, it seems as though certain events no longer work correctly;
For instance, when an object moves from its starting position, mouse events still are only registered at the object's starting position. If I have a "left button pressed" mouse event, I can ALWAYS click where, for instance, the ball was at the start of the game to access the event. The event does not register when I click on the actual ball.
How should I be handling "when I click an object with the mouse" events properly using physics?
// OLDER QUESTIONS
When creating a fixture, I realize that the shape cannot be concave.
However, for a game like pinball, when the ball is typically shot into the playing area for the first time, it follows an arch along the border into the area.
Is there a way to replicate this, or a good substitute? I'd think that a pinball game would be a great way to get familiar with the physics engine, but it seems a bit weird to have no work-arounds for making an arch-shaped fixture.
Edited by SamBaylus, 25 May 2012 - 04:42 AM.