It sounds like that fits right in with the regular Game Design forum and the Distributing Games forum. They already have their places.
look at the Game Design forum and tell me the sorts of topics there, which would be transferable to a Sub-Forum for discussing commercial games.
That would be my basis for describing that half. I think that topics relating to psychology, how to draw players in to an experience, can really benefit from looking into commercial games which set the standards and which have high production costs.
Let's talk about Bioshock Infinite for example. What is this game doing to attract players to the experience? Is there something different in the art style? Perhaps more games will follow. Did the Wii console push developers to think of new ways to create immersive/cinematic experiences? Might these ideas have been borrowed by Xbox and PS3 developers, to try and extend the lifespan of the consoles?
When the value of the pure experience is so much greater than a general commodity, i.e Iphone games VS 3DS games, how will developers with great funding and power compete against eachother and draw new players in?
How does cloud computing affect the industry. If everything is built into the TV eventually, might sony stop producing games consoles? Which companies will suffer?
The other half may be more ambiguous. Media analysis would naturally look at so many media publications and surveys out there. Would we criticize the sources? Given that most articles online have comments sections below and that many game designers come here, it is logical.
So that's what I have. Basically I read a lot of stuff about game design, read a lot of articles, have read a few books. Of couse I don't like to be relied upon and I'm sure there are plenty of others, it's a popular interest.
The Games Discussion forum is basically for talking about games from a player point of view. You can already talk about all of the things you want to talk about, what more do you want?
Edited by GStick, 27 May 2012 - 10:29 PM.