Example:
///Initialize variables global.importantstuff[0] = 5 global.importantstuff[1] = 2gives you
What I want to know is if there's any way to do something similar with the Function Argument Help at the bottom of the code editor - to specify the arguments for scripts in the same manner as how functions are displayed through FAH. For instance, if I were to specify:
(index,name,element,hp,mp,atk,def,spd,money,exp)at the top of script_define_enemy_1, then whenever I type
script_define_enemy_1()
in the code editor, it would show
"script_define_enemy_1(index,name,element,hp,mp,atk,def,spd,money,exp)" in FAH.
So, is something like this possible in GM8.1? If not, is it possible in GM Studio? Lastly, if it isn't already a feature in either version then how difficult would it be to implement in a future update?











