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Bugs after moving from GM4Html5 to Studio


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#1 greg74

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Posted 23 May 2012 - 01:18 PM

Hi all!
I've been succesfully upgraded from GM4HTML5 to Game Maker Studio, so I wanted to continue the job I started in the old html5 with the new Studio, but I found out some bugs:

Audio: InternetExplorer is not able to play most of the sounds. Background music (.mp3) plays fine, sound effects don't (working on Chrome and Firefox)

Game suffers from frequent stops, like lag, that makes it almost unplayable.

With Game Maker HTML5 the games runs perfectly smooth and sounds are fine, works good also in Windows (also on Studio).

Most of the new YoYo functions (such as YoYo_EnableAds, ...) do not trigger "hint window" (I don't know its name, is the windows that opens up when you type the first letters of a function and helps you!).
That makes almost impossible to use those functions because they are not listed in the "Help" and there's no way of knowing which arguments they needs etc...

Any help or solution is much appreciated.

By the way, HTML Extension is not working anymore (I know, it's ok, it was not made for Studio, but I will miss it a lot  :sad: )

Thanks
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#2 Nocturne

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Posted 23 May 2012 - 02:35 PM

The YoYo functions have been obsoleted for more conventional names... look up "device_" functions and the section "Platform Specific Functions" in the Reference section of the manual. As for the other things you mention, if you could make small .gmz files (choose file>export) that demonstarte the problem and file a bug it would be much appreciated. http://bugs.yoyogames.com/
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#3 Erik Leppen

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Posted 23 May 2012 - 03:50 PM

(such as YoYo_EnableAds, ...)

This is now ads_enable.

Or at least, there is an ads_enable and I think it's safe to assume it's that function.
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#4 Player Zero

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Posted 24 May 2012 - 12:49 PM

I also am experiencing weird behaviours with HTML5, though it happened to me after I upgraded from Studio beta to final release. Now any instance of particle effects causes all sorts of weird things, from unrelated sprites to not appear at all, to the frequent stops you mentioned. This is even when the Drag & Drop effects are invoked. And it doesn't matter if it's running in WebGL or not.

I won't submit a bug report just yet, since I find it an extremely annoying process, but if on the next update this continues I will.
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#5 rwkay

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Posted 24 May 2012 - 01:00 PM

The particle issue is a bug that has been fixed, we have a build which should be released tomorrow morning that fxes this.

Russell
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#6 Player Zero

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Posted 24 May 2012 - 01:38 PM

The particle issue is a bug that has been fixed, we have a build which should be released tomorrow morning that fxes this.

Russell


Thank you Russell. High five!
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