I have been using gm for some time, making 2d games, so i decided to try out some 3d. I have, however, encountered a simple problem that I can't seem to solve.
My simple geometric models aren't "complete", that is, the textures of my objects don't make the full shape.
For you to understand better, I will upload an image of various examples I have mentioned.
I have tried changing the Vrepeat and Hrepeat in the code, editing the textures, all to no avail. If someone could please tell my what is going on, I would really apreciate that.
The code goes on like this:
d3d_set_lighting(1) d3d_light_enable(1,1) d3d_light_define_point(1,-50,0,80,9999,c_white) d3d_light_define_ambient(c_white) draw_set_color(c_white) d3d_draw_ellipsoid(x+10,y+10,1,x-10,y-10,21,background_get_texture(bck_rock),1,1,20) d3d_set_lighting(0) d3d_draw_floor(0,0,0,room_width,room_height,0,background_get_texture(bck_grass),20,20) d3d_set_lighting(1)