Greatwall Emblem (working title)
Posted 21 May 2012 - 07:34 AM
There's a bunch of classes done already, levelling (also, enemies can level up if they kill your characters!) and a very versatile map maker I'll use to make the battlefields. There's some issues left to fix (tile overlap, but I have a plan about how to fix it) and gridcharacters (static background object) and invalid panels (e.g. water) aren't taken into account by the main game controller yet... but that's two minor things I'll be able to fix pretty easily once I get some more time on my hands.
Anyway, the current game cast is the female protagonist, mikos (shinto shrine maids), bats, penguin cops, witches, and... average teenagers. Go ahead and try the tech demo if you'd like to see how the game feels this far.
Controls: Z, X, R-Shift, Enter. To actually do something, first tell the unit to do something and then open up the Main Menu with Enter and select Perform. You can enqueue lots of actions and then do them all at once, to for instance let four guys maul an enemy to death before it gets a chance to counterattack.
Download link: https://www.box.com/...6222a721bec92a6
By the way: No ads and 5GB storage for free. I can recommend everyone to use Box.
Posted 22 May 2012 - 03:42 PM
It's looking good so far, though there's not much to comment on at this stage. I was finding the controls to be difficult and would prefer to have a mouse option. All I was able to do is to get the characters to move around a bit.
However, your level layout and character interactions all seem to be solid.
Posted 23 May 2012 - 07:32 AM
Yeah, this might have been a bit on the early side to release a demo.
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