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Ufo shooting game


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#1 peter879

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Posted 21 May 2012 - 05:02 AM

Hello. I am making my first game about ufo attack. It's a shooting game; the html game is now ready. You can also download the free android app from Google Play.

Thanks everyone. Check the game here.



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Edited by peter879, 24 August 2012 - 08:05 AM.

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#2 chance

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Posted 21 May 2012 - 11:36 AM

It's a good start, but with a little work it'll look/play much better.

1. Put all instructions and health/status bars in a separate banner OUTSIDE the playing screen.
It's annoying to have a large portion of the screen covered by the arrow key symbols. And frankly, those aren't really needed. Just have a small text saying "arrow keys to move". Players will understand.

2. Use a larger (and more interesting) background tile.
The current one is too small, so it repeats over a small scale. Not attractive. Try a stellar background.

3. Provide some explanation of those objects dropped from the spaceships. What are those things? Bombs? Power-ups? Bathroom waste?

Overall a good game, so +1 for effort. Just needs some polish.

BTW, I loved the sound of your bullets hitting the saucer. :tongue: Sounded like rocks hitting a tin can. Very funny.

edit/expand

Edited by chance, 21 May 2012 - 11:38 AM.

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#3 peter879

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Posted 21 May 2012 - 02:31 PM

It's a good start, but with a little work it'll look/play much better.

1. Put all instructions and health/status bars in a separate banner OUTSIDE the playing screen.
It's annoying to have a large portion of the screen covered by the arrow key symbols. And frankly, those aren't really needed. Just have a small text saying "arrow keys to move". Players will understand.

2. Use a larger (and more interesting) background tile.
The current one is too small, so it repeats over a small scale. Not attractive. Try a stellar background.

3. Provide some explanation of those objects dropped from the spaceships. What are those things? Bombs? Power-ups? Bathroom waste?

Overall a good game, so +1 for effort. Just needs some polish.

BTW, I loved the sound of your bullets hitting the saucer. :tongue: Sounded like rocks hitting a tin can. Very funny.

edit/expand


Thanks for playing the game.
I will work on the background, and other areas you mention.

I plan to add some more play to the saucer plus some clear instructions, remove the keys from the screen etc.

Your review very much appreciated. :biggrin:
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#4 ParrotPeach

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Posted 21 May 2012 - 09:06 PM

Any game with StarWars music is a win my book.

The Lockheed Martin F-22 Raptor always was my favorite fighter jet.

I did notice something thought, if I may? When you hit the pink UFOs I see a 'jumping sprite glitch'.

Imo the buttons are a little big... just a suggestion.

+1 Otherwise, good start! :thumbsup:
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#5 peter879

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Posted 22 May 2012 - 02:00 AM

Any game with StarWars music is a win my book.

The Lockheed Martin F-22 Raptor always was my favorite fighter jet.

I did notice something thought, if I may? When you hit the pink UFOs I see a 'jumping sprite glitch'.

Imo the buttons are a little big... just a suggestion.

+1 Otherwise, good start! :thumbsup:


Thank you for taking time to play the game. Good to see you like the music, I just can't seem to make it loop!

About the keys, I have some transparent buttons sitting on my pc, just got lazy last week, but I will now upload them.

And I will look into the pink ufo's glitch plus other issues coming up too.
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#6 ParrotPeach

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Posted 22 May 2012 - 02:41 AM

Thank you for taking time to play the game. Good to see you like the music, I just can't seem to make it loop!


No prob.

in code that would be...

in object_make_music.

sound_loop(your_music_here);

drag and drop would be...

in object_make_music.

play sound icon, pick your music and set it to 'true'.
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#7 peter879

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Posted 22 May 2012 - 01:51 PM

No prob.

in code that would be...

in object_make_music.

sound_loop(your_music_here);

drag and drop would be...

in object_make_music.

play sound icon, pick your music and set it to 'true'.


The sound code you gave me works, but the DnD doesn’t work for sound loop.

I was looking at thread about background sound loop problem and it's still not resolved.

My sound problem is as good as resolved. +1 to you.
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#8 mazimadu

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Posted 10 June 2012 - 12:55 AM

If this is your first game. Good try. Not bad. For that you get a poem by me:
:whistle: :whistle: :whistle: :whistle:
I remember old Game Maker games,
Bad graphics and sound in spades,
Boy the times now sure have changed,
But those where the days..

Edited by mazimadu, 10 June 2012 - 12:55 AM.

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#9 peter879

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Posted 19 June 2012 - 10:06 AM

If this is your first game. Good try. Not bad. For that you get a poem by me:
:whistle: :whistle: :whistle: :whistle:
I remember old Game Maker games,
Bad graphics and sound in spades,
Boy the times now sure have changed,
But those where the days..

Nice poem :biggrin: Less lag=interesting game.
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#10 Mornez

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Posted 22 June 2012 - 09:23 AM

How did you get the music to play?

I just made my first HTML5 game...but couldn't get the background music to play.
Note: I used Drag and Drop functions.
Note: Basic sound effects worked fine in my game.
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#11 peter879

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Posted 24 June 2012 - 01:39 PM

How did you get the music to play?

I just made my first HTML5 game...but couldn't get the background music to play.
Note: I used Drag and Drop functions.
Note: Basic sound effects worked fine in my game.

In my game I have used plenty of code directly because DnD dont work in several situations, like music loop, room changes etc. (dont know why)

For background music I simply used: sound_loop(background_music_here);
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#12 peter879

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Posted 19 August 2012 - 11:43 PM

And finally, i have the android app. Google Play
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