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Game idea: ..action-rpg-ish


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#21 marytornado22

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Posted 28 May 2012 - 07:39 PM

Bump!
did some test spriting, not quite sure about some things yet: (it'll be less grass in the end)

Posted Image

and the character, should they be pokemon or fire emblem style?

Posted Image

and more, about minions:
should each of the castles have two different lord-specific minions and several all-round minions?
for example:
the waterlord has a shark minion (floating in the air :P ) and a hermit crab minion as lord-specific minions, and also some 'lesser' minions like crows, giant bugs or black cats.

about the leveling system: I think the player should be free to decide which lord he defeats first, but he should level up and then the lords also should get stronger I think. would be difficult, though...

any comment welcome! :)

cheers,
marijn
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#22 Yal

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Posted 29 May 2012 - 08:07 AM

Posted Image
Those are awesome! You're pretty good at spriting, I've underestimated you!

I think that in battle, you should have Fire Emblem-style characters, and on the world map you should have Pokémon-style characters. And obviously, when you have a chitchat scene you should have big close-up faces that talk with each other:
Posted Image

I'd personally use a big message box instead of a speak bubble, since the message box is the same size all the time so it's easier to code.


but he should level up and then the lords also should get stronger I think. would be difficult, though...

Depends how you code in the lords. If you just give all remaining lords say 20 more HP for each lord the player has defeated, it's pretty easy. Then you could add in a system like this:

attack[0] = const_FireAttack
attack[1] = const_JumpAttack
if(global.defeatedlords > 2){
  attack[2] = const_ShotAttack
  if(global.defeatedlords > 4){
    attack[3] = const_FistAttack
    attackmax = 3
  }
  else{
    attackmax = 2
  }
}
else{
  attackmax = 1
}

And then when you choose an attack you can do

attackToUse = attack[irandom(attackmax)]


Then you can add in more powerful attacks for the later lords with more If statements, so that the first two lords you fight only has 2-3 attacks, the next two has 5-6 attacks, and so on, and the final lord has his full arsenal of 20 attacks.

The current system makes all attacks equally probable, so if you want a lord to use one attack more often, you can just set multiple attack[]s to the same attack.
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#23 marytornado22

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Posted 29 May 2012 - 08:18 AM

tnx! I'm not so good at doing realistic humans but I can do all the map sprites :) .

about the lords: I'm actually very bad at coding (which is why I would need someone for that) but I think I sort of see where you are going. Is something similar possible for the minions?
it would make sense for the last boss to have some weak attacks too, I guess, so you could just program 20 attacks with gradually more strength and then let the first boss only have the weaker ones.


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#24 Yal

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Posted 29 May 2012 - 10:11 AM

Yeah, you could of course make the minions get tougher too as the game progresses, it sounds like it'd make sense. It also gives you a nice replayability boost since the game gets different depending on in what order you play stages.
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#25 marytornado22

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Posted 29 May 2012 - 08:26 PM

I just got an idea:

The lords are compulsory put into the Game, but maybe you could have ordinary people use special devices to get into the game world (for fun, without risk of getting killed) and 'play'. they can't have too much power and therefor only have like three attacks and no special, but are stronger than normal minions/can spawn their own.

this idea any good? it certainly needs revision even if it is :)

EDIT: so technically these would be the pokemon trainers :P

Edited by marytornado22, 29 May 2012 - 08:26 PM.

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#26 Yal

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Posted 31 May 2012 - 10:52 AM

Ordinary people? I'd say you should use spoiled rich brats. They'd have to pay through the nose to get a risk-free game try (you should have some Lords playing it for money, some playing it for other personal reasons, but most people playing it because they're forced to) but there's a small forum/club/guild for wanna-be-adventures where you gain lots of reputation if you can kill one of the Game Lords in (un)fair combat.
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#27 marytornado22

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Posted 31 May 2012 - 01:24 PM

ok :P
If I want to start making this game, should I just try to find a programmer on the team requests subforum?

About attacks/powers: how would this work? I was thinking of small tokens or chips that you put into slots in your hand to 'equip' the powers.
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