
Those are awesome! You're pretty good at spriting, I've underestimated you!
I think that in battle, you should have Fire Emblem-style characters, and on the world map you should have Pokémon-style characters. And obviously, when you have a chitchat scene you should have big close-up faces that talk with each other:

I'd personally use a big message box instead of a speak bubble, since the message box is the same size all the time so it's easier to code.
but he should level up and then the lords also should get stronger I think. would be difficult, though...
Depends how you code in the lords. If you just give all remaining lords say 20 more HP for each lord the player has defeated, it's pretty easy. Then you could add in a system like this:
attack[0] = const_FireAttack
attack[1] = const_JumpAttack
if(global.defeatedlords > 2){
attack[2] = const_ShotAttack
if(global.defeatedlords > 4){
attack[3] = const_FistAttack
attackmax = 3
}
else{
attackmax = 2
}
}
else{
attackmax = 1
}And then when you choose an attack you can do
attackToUse = attack[irandom(attackmax)]
Then you can add in more powerful attacks for the later lords with more If statements, so that the first two lords you fight only has 2-3 attacks, the next two has 5-6 attacks, and so on, and the final lord has his full arsenal of 20 attacks.
The current system makes all attacks equally probable, so if you want a lord to use one attack more often, you can just set multiple attack[]s to the same attack.