if mouse_check_button(mb_left)
{
if (collision_point(mouse_x,mouse_y,id,true,false) >= 0)
{
obj_ship.speed=6;
}
}
But is there an opposite event for checking if it was released?
Posted 20 May 2012 - 01:50 PM
if mouse_check_button(mb_left)
{
if (collision_point(mouse_x,mouse_y,id,true,false) >= 0)
{
obj_ship.speed=6;
}
}
Posted 20 May 2012 - 01:51 PM
Edited by fluidic ice, 20 May 2012 - 01:52 PM.
Posted 20 May 2012 - 01:54 PM
Posted 20 May 2012 - 02:01 PM
Posted 20 May 2012 - 02:11 PM
Edited by ChefDavid22, 20 May 2012 - 02:15 PM.
Posted 20 May 2012 - 02:31 PM
Posted 20 May 2012 - 03:14 PM
Posted 20 May 2012 - 03:39 PM
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