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Disillusion Review


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#1 @Alex@

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Posted 20 May 2012 - 12:57 PM

Disillusion

Author : True Valhalla

Link : http://gmc.yoyogames...isillusion&st=0


It's been a while since the Game Maker Community's third community jam. An event that brings the community together in order to complete a small game around a theme in under 48 hours. While for I haven't ever really been able to compete for personal reason, submitting a game I made in around 6 hours to the second jam, I do very much support the idea. YoYo Games also seem to share this sentiment offering a copy of GM : HTML5 to the winner of this jam, a prize True Valhalla was able to use to his advantage. YoYo Games graciously offered him one of the modules for the now ever closer Game Maker Studio since it turned out True Valhalla like many of the prominent members of the Game Maker Community already owned Game Maker: HTML5.



I must admit I've been putting off this review for a quite some time. I wish I could say it's delay was because I was waiting for some of the hype from the jam to die down but its long since died. In reality I've been far too busy most weeks between university, work, personal projects and excessive drinking. Disillusion was good enough to win the Game Maker Community Jam but is it really that good? Disillusion is by no way a bad game but I don't think is a great game. It doesn't seem to bring anything new or innovative to the table but does one expect a game made for the Community Jam to do any of this?



You play as a typical hero type character, the only hint of any sort of goal being a non-playable character that appears to be your master, you are expected to traverse all sorts of unnaturally positioned pillars of stone or dirt and unquestionably kill all those who cross your paths including chicken-cow cross breeds, a creature which has a pallet reminiscent of a chicken but appears to walk on 4 legs
There a few different types of enemies to fight in the two beautifully rendered levels but none of them feel like they are any different from one another. The platforming aspect consists of jumps to tiny platforms that while not floating may as well be and one false move or not being quite aligned correctly will mean imminent death but of course this isn't the only way to die in a game involving combat, if you can call it combat. It is simply hit them harder before the hit you, there is no blocking, dodging or counter attacking. In fact it rather reminiscent of older games, nostalgia is a powerful force but it just hasn't worked in True Valhalla's favour here. It is upon death one of the aspects I like most appears, death messages.



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The death messages range from gaming references such as a remark about searching the action house for better armour and a shout out to Notch, creator of Minecraft. A common practice upon death is utilised here tinting the screen to a red colour that for many represents failure, it only becomes more prominent on the cave level.



The graphics are wonderfully 8-bit. Other than the previously mentioned cow-chicken hybrid I can't really fault them. They won't be to everyone's taste especially not the latest generation of 5D HD super awesome voxel based graphics kiddies but I for one love them and I believe this was one of the greatest contributors to Disillusion's success. I particularly liked the effect lava had so much I just had to replicate it to play about with. The cave level makes use of an effect many on the GMC seek to utilise , a fog effect that blacks out all area around the player except for a small circle. Disillusion appears to use it to make planning your moves difficult but it doesn't seem to manage this, perhaps it was just to make the cave feel more like a cave – devoid of natural light.
Each level has little aesthetic features that caught my eye, the rain was one of my favourites that just make the level feel more alive.




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When you play this game with the music the game suddenly feels a lot more fluid. The music is reminiscent of the music older role playing games play while in towns or cities. The song is called Idyllic Memories and comes packaged with the game. I honestly feel that the music is the best part of the game and would recommend picking it up just to hear the tune. Though to really see how this game fits the theme of the jam you will need to play the entire game through and I suggest doing so it order to get the most out of this game. So what is the verdict? Disillusion is a nice little game that is very reminiscent of a variety of older games with a brilliant sound track but doesn't actually bring anything new to the table. I asked earlier if a GMC Jam game needed to innovate, this game obviously was good enough to gain the community vote so I suppose this question has already been answered but I do feel there should be something that feels new in each and every game.

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#2 True Valhalla

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Posted 22 May 2012 - 06:09 AM

Thanks for the fantastic review! I'm typing on a mobile device, but I just want to say that in general I agree with the flaws you found in the game. Ultimately, within such a short development timespan it's about deciding what you want to focus on - for me, I wanted nice visuals, an appealing atmosphere, and a "complete package" ending. There are definitely many ways to improve the game, but I'm glad that players were able to recognize the game for what it was meant to be.

Keeping an open mind as to what defines a game is very important in these types of competitions, and judging by the increasing number of experimental games that is becoming more and more prominent.

Thanks again for the review, I loved reading it.
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#3 chance

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Posted 22 May 2012 - 11:01 AM

Thanks for the fantastic review!
...
Thanks again for the review, I loved reading it.

TV, you are a gentleman. +1 Because frankly, the review was quite negative. It's hard to find much the reviewer actually liked.

Don't get me wrong: reviews should be honest. And @Alex@ was honest. But this feels like a review given as an obligation -- and not because the author thinks the game deserves more attention.

Still... @Alex@ deserves credit for his effort. It's always good to see more reviews here. And either way, reviews bring attention to games -- so that's good.
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#4 True Valhalla

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Posted 22 May 2012 - 11:15 AM

I've made my fair share of bad games, and I certainly don't take constructive criticism as an attack on myself anymore. Even though the review wasn't exactly in favor of the game, it's flattering enough that @Alex@ took the time to play my game and write such a detailed review. That's what has meaning to me.

Also, chance, you make me realize how easily my ego can be stroked! :lol:
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#5 @Alex@

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Posted 22 May 2012 - 11:29 AM

Chance you realise the review was an obligation? I promised a review to the winner of the GMC Jam and I'll be dammed if I don't stick to my word. I do admit the game wasn't my favourite even amongst the Jam games, though a damm sight better than most. I really liked the graphics and music and with that the general atmosphere. The actual gameplay not so much , it didn't feel well defined but a certain amount of that is to be expected with a short development cycle. I did feel I was coming off a little too negative when I was writing this but I didn't want to just stroke your ego.
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#6 chance

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Posted 22 May 2012 - 12:17 PM

I've made my fair share of bad games, and I certainly don't take constructive criticism as an attack on myself anymore. Even though the review wasn't exactly in favor of the game, it's flattering enough that @Alex@ took the time to play my game and write such a detailed review. That's what has meaning to me.

Yes, I agree. Although a bit negative, it wasn't an attack. @Alex@'s comments were constructive -- especially if you plan to continue/expand the game.


Chance you realise the review was an obligation? I promised a review to the winner of the GMC Jam and I'll be dammed if I don't stick to my word. I do admit the game wasn't my favourite even amongst the Jam games...

Yes, I realize that. The point of my comment was to suggest that offering reviews as a prize, may not be a good way to select games for review. After all, you're promising to review a game that doesn't exist (yet), and one you may not personally like. I'd rather see reviewers select games they really enjoy, and think are worthy of more attention.

Still, the review is a nice gesture, and it adds to the forum. Best of all, it made me realize I wasn't the only one who had trouble landing on those narrow peaks. :tongue:

edit/clarity

Edited by chance, 22 May 2012 - 12:19 PM.

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#7 @Alex@

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Posted 22 May 2012 - 12:47 PM

I can see your point, I'm going have some reviews of games I really enjoyed up soonish to counter balance this. A review as a prize can backfire sure but I like to think of it as adding incentive to do even better in the Jam(or whatever). I didn't offer one to the latest game because frankly I wasn't at the GMC when it started and I had yet to post this one.
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#8 True Valhalla

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Posted 22 May 2012 - 12:49 PM

I found it amusing that many people couldn't get past that jump first pictured :)
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#9 @Alex@

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Posted 22 May 2012 - 01:11 PM

It took me quite a few trys to get past it and the next series of jumps / the tunnel without failling.
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#10 chance

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Posted 22 May 2012 - 01:39 PM

I found it amusing that many people couldn't get past that jump first pictured :)

It's not nice to laugh at the "special" kids. :tongue: Truth is, I have trouble with most all platformers, because of the jumping. I usually just give up after a few tries, so I miss out on lots of good games.

I wish authors would offer a special "klutz mode".
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#11 Scarecrowman

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Posted 30 May 2012 - 07:29 PM

This is inspirational I SAY!
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