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I would love some spaceships


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#1 Shasoos

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Posted 20 May 2012 - 10:52 AM

SPRITES NEEDED :)
I've been away from GameMaker for awhile (On my lovely 3d modeling career (With Blender :) ) ) so I've decided i might try a hand at a top down shooter in space, where the player dodges asteroids and and shoots at enemy turrets)

The sprites I'm requiring are:

ASTEROIDS:
5 different types ( Different shades and shapes and sizes)
Size - 64 X 64
Style - Realistic

SPACESHIP:
5 different types ( Different shades and shapes and sizes)
Colours - Red, Blue, Gray (metal), Green (Decals etc.)
Size - 64 X 64
Style - Realistic

SPACE BACKGROUND:
Basically all this needs to be is a stary, universe looking background and it has to be seamless.

TURRETS:
5 different types ( Different shades and shapes and sizes)
Colours - Purple, Blue, Yellow (metal), Red(Decals etc.)
Size - 64 X 64
Style - Realistic

I'll Also let the community decide the name.

All credit will be given to those who contribute in any way (EVEN GIVING ADVICE) Posted Image

I'll leave the style and imagination to the community.

Nuber43...

Edited by nuber43, 08 June 2012 - 12:03 PM.

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#2 skallen640

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Posted 20 May 2012 - 03:32 PM

Got something I did for practice a while ago, but I'm not home ATM, so I'll post it when I can (will edit this post)
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#3 LegendofZeldaDude

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Posted 21 May 2012 - 05:26 PM

Here are some asteroids:

Posted Image Posted Image Posted Image

And a space background....not sure if it's what you're looking for but eh:

http://desmond.imageshack.us/Himg254/scaled.php?server=254&filename=spacevg.png&res=landing
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#4 Shasoos

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Posted 21 May 2012 - 08:48 PM

Thanks, they look totally awesome.
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#5 LegendofZeldaDude

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Posted 21 May 2012 - 10:02 PM

Thanks, they look totally awesome.


that's totally awesome, no problem.
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#6 skallen640

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Posted 22 May 2012 - 12:41 PM

I noticed the ship i had atm was 128*128... Does it still work, otherwise i can redo it. Included some bullets (was going to make a full game out of it... but never had time) and lasers etc.

Posted Image
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#7 Shasoos

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Posted 22 May 2012 - 09:08 PM

Oh , awesome thanks.

Its a good size, and i got a 3d model that resembles this ship. Posted Image
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#8 Shasoos

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Posted 26 May 2012 - 12:37 PM

Bumpedy bump bump bump.

Need some more sprites

MotherShip:
512 X 512
Style - realistic, humanish
Colours - Mainly grey.

EnemyShips:
128 X 128
Style - Realistic, human
Colours - Grey

ALSO
FOR THOSE INTRESTED...
A logo saying "GALACTIC MAYHAM" and it needs to be spacey themed, and 1024 X 1024 (God i love the power of two's) and the font can be anything you see fit.

REWARD: BIG CREDITS WITH HUGE THANKS AND ANYTHING OF YOUR CHOICE WILL BE ADDED IN THE GAME. :D
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#9 Shasoos

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Posted 29 May 2012 - 09:23 PM

Bump

Please someone help, i'm becoming desperate.
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#10 Jster391

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Posted 29 May 2012 - 11:20 PM

Oh whoops, you wrote that you wanted realistic for the style and ATM I had these:
Posted ImagePosted ImagePosted Image
,but apparently by "realistic" you were looking for this style: Posted Image.
My bad. However, I'm currently unsure what style you want...:/
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#11 Shasoos

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Posted 30 May 2012 - 06:36 AM

Well im not going for photorealistic realistic but more like the above sprites.
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#12 clayster

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Posted 02 June 2012 - 04:36 AM

its been a while since I been on the forum, man a lot has changed, anways here some ships you could use, I made a while back before everything changed, use them as you please.


Posted Image
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#13 Shasoos

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Posted 02 June 2012 - 04:49 AM

Thanks, I also returned to this forum about two weeks ago, and so many things had changed.
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#14 Shasoos

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Posted 08 June 2012 - 12:03 PM

OUCH, YOU JUST BEEEEENN BUMPED.

I still do need help... :D
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#15 AhmedElyamani

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Posted 08 June 2012 - 05:09 PM

Hey !
i modeled a ship, here is a screen shot from top: (i hope it's good enough i'm a starter )
Posted Image

if you want that model just tell me , if the image is enough, you can have it :)
Ahmed.

#16 Shasoos

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Posted 08 June 2012 - 09:26 PM

Ahhhh, thanks, but not quite the style im looking for.

What program do you use to model?

Edited by nuber43, 08 June 2012 - 09:26 PM.

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#17 Shasoos

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Posted 24 June 2012 - 06:22 AM

Bump
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#18 WyldEyeStudios

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Posted 17 July 2012 - 12:00 AM

I made a logo, I hope it's what you want.

http://wildeyestudio...ayhem-315132194

Edited by WyldEyeStudios, 17 July 2012 - 12:16 AM.

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#19 kburkhart84

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Posted 17 July 2012 - 01:38 AM

I don't need credit but ill give a bit of advice that may help you. Just how good did you get with modelling in blender. I personally use it to create my graphics, because though I can't sprite well, I can get halfway decent results with blender, doing animated 3d models and rendering out with an ortho camera. I can get you screenshots if you want.

A big advantage to this method is that it solves the problem of making graphics in the same style for the most part. It is also much easier to change things and rerender than to have to redo a whole sprite with animation if something doesn't look right. It also helps a lot with animations, especially if you need it from different directions, though I don't think that applies

to this game. And lastly, something many people don't know about newer versions of blender is that you can animate almost anything. I mean material colors, all material properties(like emit and intensity), along with texture parameters, like color, normal, displace, etc... basically anything you see in the little gray boxes can have animation curves applied by simply hitting "I" keywith the mouse above it on the desired frame. That's how my game is getting better graphics, moreso than just modelling.
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