GM: Studio FULL
#1
Posted 18 May 2012 - 06:52 PM
I have a question about full version of GM:Studio.
If I buy the version without an android option, will I be able to even test the applications from the Android on my phone? ( with logo or something ).
#2
Posted 18 May 2012 - 07:01 PM
Russell
#3
Posted 19 May 2012 - 12:39 AM
No you will not have any access to the Android functionality until it is purchased.
Russell
wait really?! That sucks. YoYoGames isn't going to make it like early beta... Where you can test on the device... but just can't create a executable for it?
#4
Posted 19 May 2012 - 01:44 AM
No you will not have any access to the Android functionality until it is purchased.
Russell
wait really?! That sucks. YoYoGames isn't going to make it like early beta... Where you can test on the device... but just can't create a executable for it?
This thread clarifies some things.
#5
Posted 19 May 2012 - 02:24 AM
No you will not have any access to the Android functionality until it is purchased.
Russell
wait really?! That sucks. YoYoGames isn't going to make it like early beta... Where you can test on the device... but just can't create a executable for it?
This thread clarifies some things.
How does that thread even come close to clarifying the OP/quoted person's question(s)?
#6
Posted 19 May 2012 - 02:47 AM
Really? That kinda sucks. I guess it's understandable, though.. (I mean, I'm buying it as soon as I have the cash and it's released anyways, but still..)No you will not have any access to the Android functionality until it is purchased.
Russell
#7
Posted 19 May 2012 - 03:11 AM
No you will not have any access to the Android functionality until it is purchased.
Russell
wait really?! That sucks. YoYoGames isn't going to make it like early beta... Where you can test on the device... but just can't create a executable for it?
This thread clarifies some things.
How does that thread even come close to clarifying the OP/quoted person's question(s)?
I see now that I mistook alpha_centauri for being the OP (I guess I mentally skipped over the user's name, in both cases, and for that I apologise). I had interpreted the question asked as being "will Studio include Android" ... everything seems to indicate that GM:S is a separate program, with it's own pricetag, and the "add-on" modules (i.e. Android/iOs/HTML5, etc) will have their own pricetag.
Currently one can get GM:S with the HTML5 module for a very generous price. Very soon, GM:S will be sold on it's own, and the HTML5( and Android,etc) module will be sold on its own.
Then again, I may also be completely wrong, may have misunderstood what I've read here on the GMC forums and it's also quite likely that I may have misread what YYG have announced on their official website.
#8
Posted 19 May 2012 - 04:17 AM
Then are people supposed to trust that the software will work precisely as expected, or are refunds going to be offered? It would be nice to get a feel for the differences between PC and mobile development before being asked to pay for it. Suppose a developer decides that accounting for the various idiosyncrasies of the Android and/or iOS development are not worth it--the only way for him to know that for sure is to purchase the respective functionality. It seems a little strange to have to buy a program before seeing it in action.No you will not have any access to the Android functionality until it is purchased.
Russell
#9
Posted 19 May 2012 - 06:25 AM
Then are people supposed to trust that the software will work precisely as expected, or are refunds going to be offered? It would be nice to get a feel for the differences between PC and mobile development before being asked to pay for it. Suppose a developer decides that accounting for the various idiosyncrasies of the Android and/or iOS development are not worth it--the only way for him to know that for sure is to purchase the respective functionality. It seems a little strange to have to buy a program before seeing it in action.
No you will not have any access to the Android functionality until it is purchased.
Russell
Yes, I agree that. I think, that should be the logo in a corner, without option to create .apk, just only preview of project in action.
#10
Posted 19 May 2012 - 02:31 PM
I also agree!
Then are people supposed to trust that the software will work precisely as expected, or are refunds going to be offered? It would be nice to get a feel for the differences between PC and mobile development before being asked to pay for it. Suppose a developer decides that accounting for the various idiosyncrasies of the Android and/or iOS development are not worth it--the only way for him to know that for sure is to purchase the respective functionality. It seems a little strange to have to buy a program before seeing it in action.
No you will not have any access to the Android functionality until it is purchased.
Russell
Yes, I agree that. I think, that should be the logo in a corner, without option to create .apk, just only preview of project in action.
#11
Posted 20 May 2012 - 12:08 AM
#12
Posted 20 May 2012 - 12:16 AM
#13
Posted 20 May 2012 - 12:37 AM
Personally I never buy things before trying them out. For example, if it weren't for the beta, I probably wouldn't have gotten to motivation to even consider spending $200 on a module.That is flawed logic... You can open up the Android Market and download any of the many free games that are made by YoYo games. They were all made with GM:Studio. Therefore by playing their games you are seeing exactly what the product is capable of...
It's more of a programmer psyci thing, I think. We, as programmers, get a sort of gratifaction from seeing something like "We can actually do this, so let's go further with it!"
I'm not quite sure how to word it, but you, as a programmer, probably understand what I mean by this. We LIKE doing things, and like going farther from the motivation of doing them in the first place. So giving people that option to "test run" on Android couldn't possibly hurt. The only drawback I would see is you might worry about pirates a bit, or something. But even that I wouldn't take into consideration. If people are going to pirate a program like this I highly doubt they would be the kind of professional person to even release something with it.
Just my 2 cents.
#14
Posted 20 May 2012 - 12:41 AM
It's more of a programmer psyci thing, I think. We, as programmers, get a sort of gratifaction from seeing something like "We can actually do this, so let's go further with it!"
#15
Posted 20 May 2012 - 02:12 AM
Seeing a subset of the possible outputs of GM:S:Android isn't anything like seeing first-hand how easy it is to port your own game, or what the involved procedures are. It informs you that X can be achieved, but it doesn't go any way towards what it will be like or how to achieve X, or the issues you'll undergo while trying to get it to that state.That is flawed logic... You can open up the Android Market and download any of the many free games that are made by YoYo games. They were all made with GM:Studio. Therefore by playing their games you are seeing exactly what the product is capable of...
Without seeing the code for the free games on the market, it's hard to gauge just how powerful the engine is too. Maybe I have a game that I made that takes a lot of processing power to look as good as it does on the PC, and I'm considering trying to bring it to the mobile market. What if I find out that there's no feasible way to port the game without making huge cuts to it that would ruin the experience? I'm out the $200 it took to find that out--that's what.
#16
Posted 20 May 2012 - 11:37 PM
This 1000%. I think the BEST move YoYo could do with this is to let everyone have the "test" option, but NOT the "export" option for every device by default (like how the Beta has been). This could be the difference of a lot of sales and losses in a programming market.Seeing a subset of the possible outputs of GM:S:Android isn't anything like seeing first-hand how easy it is to port your own game, or what the involved procedures are. It informs you that X can be achieved, but it doesn't go any way towards what it will be like or how to achieve X, or the issues you'll undergo while trying to get it to that state.
That is flawed logic... You can open up the Android Market and download any of the many free games that are made by YoYo games. They were all made with GM:Studio. Therefore by playing their games you are seeing exactly what the product is capable of...
Without seeing the code for the free games on the market, it's hard to gauge just how powerful the engine is too. Maybe I have a game that I made that takes a lot of processing power to look as good as it does on the PC, and I'm considering trying to bring it to the mobile market. What if I find out that there's no feasible way to port the game without making huge cuts to it that would ruin the experience? I'm out the $200 it took to find that out--that's what.
Also because I'd like to continue to test performance things on multiple devices, etc, and buy GM:Studio right before I actually decide to release the games I've been making, not making them blindly and then have to backtrack to re-optimize for mobile because I didn't realize certain things couldn't be done, etc..
#17
Posted 21 May 2012 - 09:38 AM
#18
Posted 21 May 2012 - 09:45 AM
Yeah.... it's funny that folk want functionality for free that they need/want, and don't want to pay for it, isn't it.Also because I'd like to continue to test performance things on multiple devices, etc, and buy GM:Studio right before I actually decide to release the games I've been making, not making them blindly and then have to backtrack to re-optimize for mobile because I didn't realize certain things couldn't be done, etc..
If you want to use that functionality, then buy the module, it really isn't expensive.
#19
Posted 21 May 2012 - 11:02 AM
If you want to use that functionality, then buy the module, it really isn't expensive.
399$ (GM:Studio + Android) is more than lowest (net) salary in Poland (~327$ / £207 / 1111 zł), so... maybe for most of UE countries and USA it's not so expensive, but the further to East, the more expensive it becomes
But of course lot of people will use that functionality to test and never release game, so giving it as "free" for test purposes doesn't make them buy that module in future. Problem is here.
Edited by gnysek, 21 May 2012 - 11:13 AM.
#20
Posted 21 May 2012 - 12:13 PM
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