Inspirational Reading: Art of Game Design - Lenses
Posted 16 May 2012 - 09:29 PM
In this post however, I'd like to point your attention at an app for iPhone and Android which the author and have team has created and that is available FOR FREE!
The app is a collection of cards (called "lenses") which focus on one particular aspect of game design. The cards make you think about your game idea and refine certain areas.
Here's an example of one "lens" through which you can have a look at your game:
Of course it would be overkill to read through all of the 70+ lenses and try to consider them for your game. However, picking out a few ones and reading through them can open up new perspectives.
Link to iPhone app: http://itunes.apple....ses/id385531319
Link to Android app: https://play.google....es.deckoflenses
Posted 16 May 2012 - 09:59 PM
Posted 18 May 2012 - 04:38 PM
Considering that there are 100 cards in set, that's actually rather cheap.
Linked app is pretty cool (got Android version). Probably will re-read through these multiple times.
Posted 19 May 2012 - 10:01 AM
Posted 27 May 2012 - 11:13 PM
There's only one thing you really need to know about game design, from the father of us all, Nolan Bushnell.
Bushnell's Theorem: "All the best games are easy to learn and difficult to master. They should reward the first quarter and the hundredth."
Posted 29 May 2012 - 09:49 PM
@RufusGriswold: that's a great quote, but it's not like you can condense everything an artist needs to know about his entire field of design into two sentences. And I'm not sure I'd agree with it, anyway; at least a couple of my favorite games DON'T have a significant mastery curve. What did you think was stupid about the lenses you read?
Posted 30 May 2012 - 10:06 PM
Except for perhaps boring educational games, games do not, and should not, have any sense of responsibility or purpose except to entertain. It's just pretentious to imagine otherwise. I'd hate to think what Pacman, Super Mario, or Halo would be if the designers were worrying about how the game would help people.
Posted 31 May 2012 - 04:00 AM
...More on-topic, does anyone know of anything else this author has put out? I've never heard of Schell outside of this book and a few GDC speeches.
Edited by Spyro Conspiracy Theorist, 31 May 2012 - 03:44 PM.
Posted 03 June 2012 - 01:22 AM
@Spyro Conspiracy Theorist
As you know from the book, he worked at Disney for a time and now runs Schell Games. But from what you've mentioned I can't think of anything else "educational" that he's put out except for a Dice 2010 speech here.
Posted 03 June 2012 - 04:41 AM
"The absence of limitations is the enemy of art." ― Orson Welles
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