...
We do listen to you all.
Russell
But does it prepare my tea, if needed? Two lumps, please!
( BTW Thanks you guys!)
Not yet, as we are working on the "Make Me an MMORPG" button right now, but the tea will come later...
Posted 16 May 2012 - 02:12 PM
...
We do listen to you all.
Russell
But does it prepare my tea, if needed? Two lumps, please!
( BTW Thanks you guys!)
Posted 16 May 2012 - 02:24 PM
All,
The new build, which we are checking just now will build a ZIP (just choose it from types on the save file name dialog when you create a windows executable)
No need to build extensions or external tools.
We do listen to you all.
Russell
Posted 16 May 2012 - 02:32 PM
Posted 16 May 2012 - 02:44 PM
I don't think you guys have though the solution I'm proposing through...
Having the ability to run a batch file, and/not create the installer after that means you CAN do what your proposing. It would save to a folder you can then do what you like.
Having multiple configurations then means you can then use a different config to either save to a folder, build the installer, using a custom DRM, your own installer - whatever.
I don't want to make specific options for build to a folder, build to zip, build with DRM, build with x,y or z; it complicates the codebase and clutters the UI. But they can ALL be done using the method I'm suggesting - and more! This method is totally expandable and customisable, and means we can implement it easily and quickly, AND it as the added advantage that each config can be different.
Think about it.... I'm not just proposing this because it's the simplest method, but because it's the most flexible, cleanest, and expandable. We really do know what we're doing you know.
Posted 16 May 2012 - 02:46 PM
Edited by alexandervrs, 16 May 2012 - 02:48 PM.
Posted 16 May 2012 - 02:55 PM
Nope.are you going to add more control over this in the future?
maybe indeed formalize this to pre & post build events.
But we're still really interested in doing the pre and post build events, so that'll probably go ahead as well; not sure when though... but at some point.
Posted 16 May 2012 - 02:56 PM
Posted 16 May 2012 - 03:03 PM
Nope.
are you going to add more control over this in the future?
The Runner does not care about the extension if you use the command line <Runner>.exe -game <game-file-name>, if you omit the game-file-name it defaults to data.win
Enjoy!
Russell
Edited by alexandervrs, 16 May 2012 - 03:04 PM.
Posted 16 May 2012 - 03:08 PM
Sorry, I was editing my comment above while you were posting this... I've added a bit more to it.Pffft fine.
I know I am not easily pleased.
Posted 16 May 2012 - 03:10 PM
Sorry, I was editing my comment above while you were posting this... I've added a bit more to it.
Pffft fine.
I know I am not easily pleased.
Posted 16 May 2012 - 04:17 PM
Posted 16 May 2012 - 04:37 PM
Nonsense. There were no attacks. This was an excellent discussion between users and developers.Mike and Russell, I salute you. Most of this topic feels like a huge attack and you kept your cool.
Posted 16 May 2012 - 05:11 PM
Nonsense. There were no attacks. This was an excellent discussion between users and developers.
Mike and Russell, I salute you. Most of this topic feels like a huge attack and you kept your cool.
Members explained their concerns, and suggested alternatives / options. Mike and Russell explained their decisions, and listened to member suggestions. An excellent topic.
Not yet, as we are working on the "Make Me an MMORPG" button right now, but the tea will come later...
Edited by Elminster, 16 May 2012 - 05:16 PM.
Posted 17 May 2012 - 12:56 AM
Never disappointed with YYG's receptiveness to the community.All,
The new build, which we are checking just now will build a ZIP (just choose it from types on the save file name dialog when you create a windows executable)
No need to build extensions or external tools.
We do listen to you all.
Russell
Posted 17 May 2012 - 01:43 AM
We could export to a folder and then let you do what you like with it,
Edited by round, 17 May 2012 - 02:04 AM.
Posted 17 May 2012 - 01:47 PM
Posted 17 May 2012 - 02:21 PM
Posted 17 May 2012 - 02:43 PM
Posted 17 May 2012 - 03:02 PM
All code is now stored as VM byte code so in an redistributable there is no visible script code (so decompilers are a thing of the past), all resources are stored in internal formats but are not user visible in any easy way.
Only MP3 and Included files are stored as is.
Russell
Posted 17 May 2012 - 07:09 PM
Nonsense.
Edited by GameDevDan, 17 May 2012 - 07:10 PM.
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