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Android Compile Time


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#1 cdsand

cdsand

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Posted 14 May 2012 - 12:49 PM

It takes about a full minute or two for me to start a game through wired connection on my android. The compile log has me believing that it's installing the yoyo runner each time. Is that true?

I've noticed that when I try to compile wirelessly, it completes fast, but I can't get that to transfer to the phone so I depend on wired.

I can't tell if it's reinstalling the runner each time, or if it just takes that long to transfer the game to the phone.

If it is reinstalling it, how do I stop it?
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#2 rwkay

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Posted 14 May 2012 - 01:17 PM

When Google allow me to kill a running activity then I will stop installing the runner each time - currently the only way to kill any running process is to reinstall it...

I may add a check to see if the runner is already running and if it is not then not reinstall... though do not hold your breath for that one.

RUssell
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