It takes about a full minute or two for me to start a game through wired connection on my android. The compile log has me believing that it's installing the yoyo runner each time. Is that true?
I've noticed that when I try to compile wirelessly, it completes fast, but I can't get that to transfer to the phone so I depend on wired.
I can't tell if it's reinstalling the runner each time, or if it just takes that long to transfer the game to the phone.
If it is reinstalling it, how do I stop it?
Android Compile Time
Started by cdsand, May 14 2012 12:49 PM
1 reply to this topic
#1
Posted 14 May 2012 - 12:49 PM
#2
Posted 14 May 2012 - 01:17 PM
When Google allow me to kill a running activity then I will stop installing the runner each time - currently the only way to kill any running process is to reinstall it...
I may add a check to see if the runner is already running and if it is not then not reinstall... though do not hold your breath for that one.
RUssell
I may add a check to see if the runner is already running and if it is not then not reinstall... though do not hold your breath for that one.
RUssell
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