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Double Life (V.0.2.3)


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#1 Creativita

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Posted 14 May 2012 - 03:14 AM

Name: "Double Life"
Catergory: Shooter, Sandbox
GM Version: GM8.1 (Pro)
File Size: 4.9 MB
Download: Double Life Playable Version (Executable)

After what seems like hundreds of hours of experimentation, frustration and swearing I have come to produce the first playable version of "Double Life", a top-down sandbox shooter game. In a nameless urban suburb, you find yourself with a gun in your hand and the "power" to choose how you will live. Explore the urban environment, wreacking havoc and living a life of crime or policing the streets as the hero of the people.

Controls:
. Turn/rotate using mouse
. Move using up and down arrow keys
. Shoot using left mouse button
. Toggle fullscreen using F4

Version 0.2.0
Features:
. Player movement
. Basic shooting (pistol)
. Blood splatter effects
. Enemy AI

Known Bugs/Errors:
. Variable bullet colissions
. "Unknown variable error" at game end

Version 0.2.3
Updates:
. Crosshair added
. Player/enemy interaction fixed
. Mouse controls added

Screenshots:
Posted Image

Posted Image

Future Features
. Vehicles
. HUD
. Missions
. Destructible objects
. Civilians
. Police Officers
. Reputation system
. Night and day system
. Large Environment
. Sounds
... and much more

"Double Life" is my first game using any game development software and will be submitted as my Year 9 JIT (Junior Information Technology) assignment.

Edited by Creativita, 14 May 2012 - 10:13 AM.

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#2 creators124

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Posted 14 May 2012 - 03:27 AM

tried it out and it would be nice if the player faces the mouse, so I don't have to press left or right for a long time.Posted Image
also I don't want to press space bar a lot. Posted Image
nice game play also I stood there and the guys just got right were I am and started to spazz out! :o
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#3 theepicgeno

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Posted 14 May 2012 - 04:25 AM

From creators124's response, you should change space bar to mouse left button. And you should have to player point to the mouse ;) if you add those, I'll play it :) Sounds cool by the way. You could add a story to this game if you really wanted to, kinda like skyrim? Maybe..
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#4 Creativita

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Posted 14 May 2012 - 04:29 AM

Thanks for playing my game. I will quickly change the coding and then upload the game again.

EDIT: I have uploaded the new game file with the changes you suggested.

Edited by Creativita, 14 May 2012 - 04:36 AM.

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#5 theepicgeno

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Posted 14 May 2012 - 04:33 AM

Thanks for playing my game. I will quickly change the coding and then upload the game again.

Alright, cool ;)
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#6 creators124

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Posted 14 May 2012 - 05:00 AM

I played it again! Posted Image
anyways it was nice but the sprites were sort of bland and not much going on. Posted Image Posted Image
also the enemies still spazz out when they reach the player x,y! :o
same for character except when the player hits the mouse's coords! Posted Image
I need to know my life please, and enemies! Posted Image
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#7 Creativita

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Posted 14 May 2012 - 05:11 AM

Sorry, I didn't know what you were referring to as "spazz." I will fix that right away.

The sprites are relatively temporary and will be replaced as the game progresses.

I was simply going to depict the character as a "clean slate," without history or other such information. You, the player, may then establish the personality and behaviours of the character as you play, allowing the interaction with the game world to become more intimate and unique. I may even create a "character building" system which may "write" a profile of the player with information regarding his personality, actions and so on.

The enemies are "criminals," hostile NPC characters who will attack the player, civilians and police officers on sight. The criminals will often form groups or "gangs" within certain regions of the map.
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#8 creators124

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Posted 14 May 2012 - 05:15 AM

Sorry, I didn't know what you were referring to as "spazz." I will fix that right away.

The sprites are relatively temporary and will be replaced as the game progresses.

I was simply going to depict the character as a "clean slate," without history or other such information. You, the player, may then establish the personality and behaviours of the character as you play, allowing the interaction with the game world to become more intimate and unique. I may even create a "character building" system which may "write" a profile of the player with information regarding his personality, actions and so on.

The enemies are "criminals," hostile NPC characters who will attack the player, civilians and police officers on sight. The criminals will often form groups or "gangs" within certain regions of the map.

thanks for the info!
also another feature is a health bar for both enemies and player!
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#9 Creativita

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Posted 14 May 2012 - 05:24 AM

I have fixed the problem with the player/enemy interaction. Both the enemies and the player will stop moving at a certain proximity but are still able to rotate. I will upload it again.

Health bars may not suit the game style and "mood." I am also going to use a "blood-on-the-screen" effect whent the player is hit.
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#10 creators124

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Posted 14 May 2012 - 05:31 AM

I have fixed the problem with the player/enemy interaction. Both the enemies and the player will stop moving at a certain proximity but are still able to rotate. I will upload it again.

Health bars may not suit the game style and "mood." I am also going to use a "blood-on-the-screen" effect whent the player is hit.

yeah sure even though I'll like to know how much I have left before dying. Posted ImagePosted Image
I'll play it!Posted Image
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#11 Creativita

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Posted 14 May 2012 - 05:34 AM

Perhaps I could use a combination of both.
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#12 creators124

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Posted 14 May 2012 - 05:39 AM

Perhaps I could use a combination of both.

wait how about a flash of it when he gets hit! Posted Image
make it right on top of him! Posted Image
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#13 Creativita

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Posted 14 May 2012 - 05:47 AM

...

(Double Post)

Edited by Creativita, 14 May 2012 - 07:04 AM.

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#14 Creativita

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Posted 14 May 2012 - 05:48 AM

Are you suggesting that the health bar flashes above the player when he is hit? Or something else?
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#15 creators124

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Posted 14 May 2012 - 05:55 AM

Are you suggesting that the health bar flashes above the player when he is hit? Or something else?

the health bar flashes for 10 seconds above the player! :P
anyways cars and cops as allies and maybe multiplayer? Posted Image

Edited by creators124, 14 May 2012 - 05:57 AM.

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#16 Creativita

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Posted 14 May 2012 - 06:58 AM

That isn't a bad idea. I may add it to the game.

I am creating a "reputation point system," throught which the player may reach positive or negative reputation by performing certain actions. Through reputation points the player may become allied with either criminals or police officers and recieve various other benefits.

Multiplayer would be suited to the game. I may incorporate it after I have completed the primary aspects of the game.
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#17 creators124

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Posted 14 May 2012 - 08:41 AM

That isn't a bad idea. I may add it to the game.

I am creating a "reputation point system," throught which the player may reach positive or negative reputation by performing certain actions. Through reputation points the player may become allied with either criminals or police officers and recieve various other benefits.

Multiplayer would be suited to the game. I may incorporate it after I have completed the primary aspects of the game.


\wow amazing!Posted Image
I gues I'm looking forward to it! :D
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#18 Creativita

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Posted 14 May 2012 - 10:13 AM

Thanks. Hopefully I will recieve a reasonable mark for my assignment.
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#19 creators124

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Posted 15 May 2012 - 01:15 AM

Thanks. Hopefully I will recieve a reasonable mark for my assignment.

it depends on the amount of suggestions and graphics! :P
hey I got a rating sig! :P
vote who ever comes by it!Posted Image

Edited by creators124, 15 May 2012 - 01:16 AM.

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#20 Terrified Virus

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Posted 16 May 2012 - 12:06 AM

You might want to consider changing the name, as there is a game named "Second Life", which is similar to "Double Life". Other than that, the game looks cool!
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