I am a game artist who is looking for more experience making efficient and effective models for 3d games.
I work with Maya and I am looking to make hard-surface models to add to my portfolio. I can work with UV unwrapping, diffuse maps, specular maps and normal maps as well as models.
"Ol' Barracuda", 1200 faces, with diffuse, specular and normal map, designed for use in UDK
I will take free requests for models, texturing or even 2d assets and logos if they interest me and I think they will benefit my portfolio. I will put much more consideration toward paid projects, though these factors still apply before I will decide to commit. PM me for requests or other details.
Edited by human_aft3r_all, 13 May 2012 - 10:11 PM.