Diablo3
#21
Posted 19 May 2012 - 07:33 PM
#22
Posted 20 May 2012 - 12:03 AM
And it is a completely different feel playing in that mode. Missions where you originally met the companions are still in the acts, so It's funny going with your warrior to the mission where you found him. Go with the scoundrel on the scoundrel mission...
And I met a few immuned golden boys. It is a painful experience. When you have to switch skills mid action. you can't... well, it's hard.
#23
Posted 20 May 2012 - 12:11 AM
Jet Set Willy FTW! And I thought I was the only old fart around here...
After about 24 hours of playing, I have complete the game...
This is exactly what I don't like about "modern" games...
I'll just stick to Jet Set Willy or Monty Mole, they've kept me entertained for nearly thirty years.
Can't wait! I'm about half way through normal mode right now... Liking what I see so far, but I'm DYING to get some more powerful skills! On a side note, I love the fact that the graphics have a "painted" feel to them, and I love the fact that the sounds are still the same! That "thwiiiip" when gold is spawned or the "whoosh" when a weapon is spawned bring back so many memories...I'm done the first act on Nightmare. Now I'm in armor building mode.... finding gems for me and my companions. This is where you get satisfied with the tweaking and the fiddlings. And it's easy to pick what you want to wear... Are the stats +green for all 3 modifiers? wear and give what I wore to a companion...
And it is a completely different feel playing in that mode. Missions where you originally met the companions are still in the acts, so It's funny going with your warrior to the mission where you found him. Go with the scoundrel on the scoundrel mission...
And I met a few immuned golden boys. It is a painful experience. When you have to switch skills mid action. you can't... well, it's hard.
#24
Posted 20 May 2012 - 12:50 AM
Hahaha. You are saying that older games always took longer to beat, and that newer games never do. Hahaha. Haha. Ha.
After about 24 hours of playing, I have complete the game...
This is exactly what I don't like about "modern" games...
Anyway, you're wrong. See games such as: Super Mario Bros. (Quick old game) Final Fantasy Anything Above 7 (for the long modern).
It's more of the genre of game you're looking at, you'll never get hours of gameplay out of a platformer unless the hours of gameplay are just deaths. RPGs generally take a friggin' long time to beat regardless of when they came out.
Edited by makerofthegames, 20 May 2012 - 12:50 AM.
#25
Posted 20 May 2012 - 01:41 AM
After about 24 hours of playing, I have complete the game...
This is exactly what I don't like about "modern" games...
You are saying that older games always took longer to beat, and that newer games never do.
No, not quite. But in my mind, a game that is 7gigabytes, should "last" a bit longer than 24 hours.
Sure there are other "modes" in the game that may give it a bit of a replay value, but nothing really new to the game story/world, per se.
RPGs generally take a friggin' long time to beat regardless of when they came out.
Exactly, and we are talking about an RPG-game (of sorts) that took quite a long while to make(I think they started work on it, in some form or another, back in 2001), is ca. 7Gb in size, and yet can be beaten in 24 hours. Where is the value in the time spent both in making the game and playing it. Then again, I am a bit up there in age, and do miss the games of yore, that took a bit longer to play than many modern games. I am reminded of Times of Lore (an RPG) that I had for the Sinclair Spectrum, back in 1989. The game was about 160kb's in size, and the computer running it had a whopping 48k of memory. I spent months (ok, ca. 2 years) playing that game, exploring and having an adventure. Or Starquake(1985), again an itty-bitty little game, that has kept its replay value 30 years later. I haven't touched Diablo 1 in 15 years, Diablo 2 was a disappointment and I am so glad I waited until I found it in the dollar-bin at the second-hand store ... and that was the Battle Chest!
Doesn't mean that all modern games are bad. I really liked the first Halo game on the PC, mainly because of the story and architecture of the world. I don't recall much of the second game ... and the third game, when I played it on the Xbox360 was terrible because I finished it in a day or two. What a waste of $50!!! Half-Life was good(imho), again because of the story and architecture. HL2 was ok but again, horrendously short. I am very glad I got it for free with the video card, would have otherwise felt cheated out of the money. The first Doom held my attention for probably 5 years, but that's also because I got into level editing and Quake had the same appeal to me. Quake 2 was good also, mainly because of the story and architecture (I'm starting to see a pattern here with what I like, aside from replay value or how long a game lasts until finished ;-) ).
Anyway ... it's quite likely that I grew up with different games than some users here. I am used to a game holding my attention for longer than a few days or just a few weeks.
And no I didn't care much for Fallout, it was just too glitchy for my tastes. I tried it again a few weeks back when it was free on gog.com and I deleted it after 3 days.
I miss the roam-around adventure games of yore, nowadays gamers are force-fed health/food/ammo/supplies every few baby-steps (and that's not an indicator of a game being hard either) and they are not allowed to take in the scenery for too long, games tend to be heavily scripted with minimal input/interaction expected from the user. I would have thought that with the hard-core gaming computer systems/consoles of today, one would have more options of what to do in a game, or how to accomplish some tasks. Sure Skyrim comes to mind as an exception, but ~300 hours is not much in my mind.
Anyroad, I'm old and will finish this post with a hearty "BAH! Humbug!"
#26
Posted 20 May 2012 - 03:10 AM
Can't wait! I'm about half way through normal mode right now... Liking what I see so far, but I'm DYING to get some more powerful skills! On a side note, I love the fact that the graphics have a "painted" feel to them, and I love the fact that the sounds are still the same! That "thwiiiip" when gold is spawned or the "whoosh" when a weapon is spawned bring back so many memories...
Don't forget that magical ping for rings and amulets!
I spent months (ok, ca. 2 years) playing that game, exploring and having an adventure. Or Starquake(1985), again an itty-bitty little game, that has kept its replay value 30 years later. I haven't touched Diablo 1 in 15 years, Diablo 2 was a disappointment and I am so glad I waited until I found it in the dollar-bin at the second-hand store ... and that was the Battle Chest!
I remember Space Quest... 2 months every nights... until we got a play through on a BBS...
Anyway ... it's quite likely that I grew up with different games than some users here. I am used to a game holding my attention for longer than a few days or just a few weeks.
And no I didn't care much for Fallout, it was just too glitchy for my tastes. I tried it again a few weeks back when it was free on gog.com and I deleted it after 3 days.
I miss the roam-around adventure games of yore, nowadays gamers are force-fed health/food/ammo/supplies every few baby-steps (and that's not an indicator of a game being hard either) and they are not allowed to take in the scenery for too long, games tend to be heavily scripted with minimal input/interaction expected from the user. I would have thought that with the hard-core gaming computer systems/consoles of today, one would have more options of what to do in a game, or how to accomplish some tasks. Sure Skyrim comes to mind as an exception, but ~300 hours is not much in my mind.
Anyroad, I'm old and will finish this post with a hearty "BAH! Humbug!"
People who say old school on this forum have no idea how old the school really is. Anyway, a long time ago we were impressed with very little so it makes sense a cheap ass 10 diskette game would be more enjoyed.
#27
Posted 20 May 2012 - 03:49 AM
I remember Space Quest... 2 months every nights... until we got a play through on a BBS...
I absolutely loved all of the Sierra games. Space Quest, King's Quest, Police Quest, Larry, Hero's Quest (which they had to rename to something else), etc, etc. Had them on both the old PC and later on the Atari ST (and some on the Amiga). The Delphine games were also fun to play Future Wars, Op Stealth, Cruise for a Corpse, etc.
People who say old school on this forum have no idea how old the school really is. Anyway, a long time ago we were impressed with very little so it makes sense a cheap ass 10 diskette game would be more enjoyed.
"I'm so glad I didn't mention anything about an old school" said the old man, as he re-read through his previous posts.
Talking about schools ... I still fire up Skool Daze and Back To Skool a few times a year. "Please Sir, I can not tell a lie!" *grumble grumble* I never really liked the annoying swot!
#28
Posted 20 May 2012 - 12:43 PM
My first thought: Okay, my mate's having server issues, so I'll try again..
Same error.
I waited for 10 minutes. Server issues for my mate were gone. Same error.
Googled for half an hour. Tried multiple common fixes. Same error.
Found log of the agent to actually find the root of my problem. It failed to update the setup files (bloody thing didn't tell me that). Tried another few fixes. Still getting the error.
Actually download my mate's Battle.net folder and puts it in place of my old one. Yay! The error is now gone! It installed happily, and I went on to play. I haven't an issue since.
Moral of this story: The game works, but installation was a pain in ass.
PS: Ironically, another one of my mates got the collectors edition.. he couldn't install because it contained corrupt files. Bravo, Blizzard, bravo...
#29
Posted 20 May 2012 - 07:05 PM
Moral of this story: The game works, but installation was a pain in ass.
PS: Ironically, another one of my mates got the collectors edition.. he couldn't install because it contained corrupt files. Bravo, Blizzard, bravo...
I mentioned I had to download the 7.6 GB twice... I'm happy I did not get that error to top is off.
#30
Posted 21 May 2012 - 01:26 AM
Luckily, it only downloaded the 7.6 GB after the error message, so I only had to download it once. I'd be pissed if I had to download more than once.
Moral of this story: The game works, but installation was a pain in ass.
PS: Ironically, another one of my mates got the collectors edition.. he couldn't install because it contained corrupt files. Bravo, Blizzard, bravo...
I mentioned I had to download the 7.6 GB twice... I'm happy I did not get that error to top is off.
#31
Posted 24 May 2012 - 03:43 AM
1) Lag. I run away to a safe place and then the server decides to re-synch... Often it puts me back from when I ran from, often in a mess of monsters and acid pools and burning lava or explosions. then it all goes very fast and I die and I loose the health possion I used while I ran away the first time... Diarrhea Icing on the **** cake.
2) We talked about immunity before... Well, because of the way the skills are structured there is no way to prepare your action bar so you have a skill that will be efficient to kill the normals and a skill that will be efficient to kill the immuned, usually bosses, the golden boys. You cannot say set the missile skill and set the shocking skill (shooting skills)... So you are left trying to attack the bosses with your defense skill. No shooting
It also looks like the game knows what skills you have because whatever boss I find or skill I choose, it is always either immune to the primary and secondary shooting skills or the skills have little or no effect.
So basic boss fight.... run... potshot, run potshot. A fight with a minor meaningless boss can take 15 minutes and 5 deaths. Maybe I just suck. but I hope to have feedback from you guys. If you played on normal, you realised that ActII got to be twice as hard as act 1. In nightmare it's worst and almost exacly at the same spot where normal mode got hard. for me it's started in ActII oasis area and now in the desert in search of the blood... Impossible without serious dedication....
#32
Posted 24 May 2012 - 02:20 PM
#33
Posted 24 May 2012 - 04:10 PM
Suggestion: go back and farm some good items
. That's the solution for anything in diablo.
Unfortunately, the good stuff are in the places I die...
I can go back to the lesser level and farm for gold and jems though. maybe now is the time to invest in my Smith instead of using stuff that randomly drops.
#34
Posted 25 May 2012 - 10:58 AM
#35
Posted 26 May 2012 - 04:52 PM
#36
Posted 27 May 2012 - 01:20 AM
Depend how dedicated he was. Right now I'm having trouble with my Female Wizard....Friend of mine just beat inferno mode with a demon hunter, so it seems the game is a bit unbalanced atm?
#37
Posted 09 June 2012 - 10:01 AM
#38
Posted 09 June 2012 - 06:02 PM
I think the bosses get created with a strength that matches your level. I've got up a few levels and the same bosses are even harder to damage.
So it's a total rage quit for me.
#39
Posted 08 July 2012 - 12:11 PM
In all fairness, that's a pretty good game idea.I think the bosses get created with a strength that matches your level. I've got up a few levels and the same bosses are even harder to damage.
I mean, if you get to the highest level, you'll find the bosses and enemies just die under your attacks with little effort. If their strength matches your own, you still get a challenge.
Then again, I haven't played much..
Edited by MasterOfKings, 08 July 2012 - 12:12 PM.
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