Sword

Fire Rod

Bow

Boomerang

Beetle

Annnnd here is the demo.
http://www.mediafire.com/?xk49de59ba1ej2x
Edited by nicktheslayer, 16 May 2012 - 03:19 AM.
Posted 12 May 2012 - 01:25 AM





Edited by nicktheslayer, 16 May 2012 - 03:19 AM.
Posted 12 May 2012 - 05:57 PM
Posted 13 May 2012 - 12:52 AM
Posted 13 May 2012 - 04:50 AM
Posted 13 May 2012 - 05:11 AM
why is the file so large?
so large
I was unaware that 9.25MB was a large file. Where did you manage to find an ISP that still offers dial-up?9.25MB
Posted 13 May 2012 - 05:35 AM
Anywho, this was interesting and felt pretty cool. Collisions are a tad bit jumpy, it seems as though you're just moving the character to the previous position on a collision -- you ought to check for collisions before moving to a new position, and perhaps implement pixel perfect movement. Also, I was not a fan of how the acceleration was relative to the distance between the player and the mouse.
Definitely an interesting spin on Zelda. Are you planning on making a full-fledged game, or is this just a proof of concept?
Posted 13 May 2012 - 10:34 AM
According to his profile, he lives in South Africa. More than one million people there have Dial-up... out of its 7~ million total internet users. Many people in the world, even in Western countries, still use Dial-up to connect to the internet. We're talking in the millions, dude. Maybe you should do a little bit of research before you try to take a position of arrogance.I was unaware that 9.25MB was a large file. Where did you manage to find an ISP that still offers dial-up?why is the file so large?
What innovations? Skyward Sword removed the exploration of earlier Zelda games, added in motion controls (not unlike the kind seen in Wii Sports Resort), added in a bunch of narrative text... the game is not original or innovative by any margin. I'm not sure what you mean by "the idea of the DS Zelda games", since all that's here is a movement / attacking engine. You could have just said "I made a Zelda fangame engine that uses the mouse to move Link", and it would have been a more accurate statement than what you have there right now.After playing Skyward Sword, and thinking hard about the innovations to the zelda series it brought to, and combining that with the idea of the DS Zelda games, i came up with this.
I disagree. The graphics on their own aren't bad, of course, since their creators did make them with some good effort. However, you've taken ripped sprites from various Zelda games and bunched them together in the same environment. Link from the GameBoy titles, some sprites and tiles from Four Swords, and so on. It looks ugly, and downright disorienting. In fangaming circles, I believe this is commonly called "style clashing".Screenshots dont do the game justice, not because the graphics are bad, but because it is meant to be seen in motion.
Posted 13 May 2012 - 02:44 PM
Regardless of one's internet connection speed, 9.25MB is still not a large file. Gaming ought not to be a hobby choice if your connection speed is that slow.According to his profile, he lives in South Africa. More than one million people there have Dial-up... out of its 7~ million total internet users. Many people in the world, even in Western countries, still use Dial-up to connect to the internet. We're talking in the millions, dude. Maybe you should do a little bit of research before you try to take a position of arrogance.I was unaware that 9.25MB was a large file. Where did you manage to find an ISP that still offers dial-up?why is the file so large?
Posted 14 May 2012 - 12:00 AM
What innovations? Skyward Sword removed the exploration of earlier Zelda games, added in motion controls (not unlike the kind seen in Wii Sports Resort), added in a bunch of narrative text... the game is not original or innovative by any margin. I'm not sure what you mean by "the idea of the DS Zelda games", since all that's here is a movement / attacking engine. You could have just said "I made a Zelda fangame engine that uses the mouse to move Link", and it would have been a more accurate statement than what you have there right now.
I disagree. The graphics on their own aren't bad, of course, since their creators did make them with some good effort. However, you've taken ripped sprites from various Zelda games and bunched them together in the same environment. Link from the GameBoy titles, some sprites and tiles from Four Swords, and so on. It looks ugly, and downright disorienting. In fangaming circles, I believe this is commonly called "style clashing".
And regardless, avoiding screenshots for any reason is a sign that you aren't putting in maximum effort into this project. If you can't take the few minutes of time to upload a couple screenshots, why bother posting the game itself? You could just wait until, you know, you had more time to actually do important things like that. First impressions count for a lot.
I think the biggest priority is fixing the collision system, the mouse movement, and the view. Link got stuck between some rocks so I had to move around a lot to get him out, so this system is less accurate than the usual Zelda fangame movement demos. Don't sacrifice playability for what you consider to be a relatively unique concept.
The mouse movement itself is a bit odd. Link seems to go faster when the mouse is further away. I guess that makes some logical sense, but the view isn't centered on Link. You mentioned the DS Zelda games... those put the camera ahead of Link, not behind, so it works much better there.
I dont see what is wrong with it. The full speed distance for the mouse isnt too far from link, so you arent THROWING your cursor across the screen, really. If you don't like the gimmick, don't play it? Anything the game is based around can be considered a gimmick, since there arent many original ideas that can be produced anymore.I also disagree on the issue of creeping around enemies. That's been a boring mechanic ever since everyone saw it in Super Mario 64. An occasional gimmick is really no excuse to expect everyone to throw their mouse on the opposite side of the screen every time they want to move in another direction (i.e. a thing that affects the entire play experience, far more often than those kinds of enemies could possibly appear). Again, not as much of an issue in the DS Zeldas, but mainly because the touchscreen was small and it was easy to reposition your hand to go in another direction.
Posted 14 May 2012 - 01:08 AM
Posted 15 May 2012 - 01:15 PM
Posted 15 May 2012 - 06:10 PM
Regardless of one's internet connection speed, 9.25MB is still not a large file. Gaming ought not to be a hobby choice if your connection speed is that slow.According to his profile, he lives in South Africa. More than one million people there have Dial-up... out of its 7~ million total internet users. Many people in the world, even in Western countries, still use Dial-up to connect to the internet. We're talking in the millions, dude. Maybe you should do a little bit of research before you try to take a position of arrogance.I was unaware that 9.25MB was a large file. Where did you manage to find an ISP that still offers dial-up?why is the file so large?
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