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Game Idea: Wilderness Survival


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#1 Daddio

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Posted 09 May 2012 - 05:07 PM

I like to watch these wilderness survival shows, and an idea popped into my head that it would be a fun concept for a sandbox game.

If you could have randomly generated terrain, then the player would interact to try to build fire and shelter, find food, etc.

What do you guys think? (I'm working on another game...or 2...right now, but I thought I'd float this idea out there.)
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#2 GenoDoucette

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Posted 09 May 2012 - 05:15 PM

Sounds like Minecraft, but I can see Ho you could make it different.

Like drowsyness, and dehydration. But what really matters is if its 3d or 2d. 3d would make it more realistic, but harder to work on. 2d would make it less realistic (unless you have good sprites), but it would take shorter to make.

Good idea. It also sounds like hunger games.
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#3 Jack Indie Box

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Posted 09 May 2012 - 05:23 PM

wilderness survival has been quite a bit before. but if you came up with an original idea on top of it then it would be good. also it doesnt matter if its not new if your just doing it for fun
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#4 Daddio

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Posted 09 May 2012 - 06:01 PM

True enough!

I am thinking that a 3/4 view top-down would be workable and easier to create. Make sure that all resource tiles go onto a 32x32 grid for ease of development. I feel pretty confident about being able to create sprites, program movement, harvesting resources, constructing, etc. but I'd probably want to find coding help.

I'm working on another game right now (eager to show that one off soon!) but I am thinking about what to make next.

Anyhoo.
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#5 Jack Indie Box

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Posted 09 May 2012 - 07:47 PM

"3/4 view top-down"? what do you mean. do you mean not quite topdown (isometric or parrel or parralax)

well if you need any coding just pm me, im not working on a specific project atm and have over 10year exp
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#6 GenoDoucette

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Posted 09 May 2012 - 07:51 PM

"3/4 view top-down"? what do you mean. do you mean not quite topdown (isometric or parrel or parralax)

well if you need any coding just pm me, im not working on a specific project atm and have over 10year exp


If you had over 10 of experience, you should have known what 3/4 top down is (isometric). No to be mean or anything. :)
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#7 GenoDoucette

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Posted 09 May 2012 - 07:52 PM

I got a little to excited when I was hitting the reply button...

Edited by theepicgeno, 09 May 2012 - 07:54 PM.

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#8 Jack Indie Box

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Posted 09 May 2012 - 08:00 PM

i was assuming they didn't know the name... if you look inside the brackets i wrote the options out. and 3/4 is not an official name for it so people will you it incorrectly. 3/4 doesnt really represent isometric in a logical way

and 10 years exp doesnt mean you have 10 years of "slang" with it.
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#9 GenoDoucette

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Posted 09 May 2012 - 08:03 PM

i was assuming they didn't know the name... if you look inside the brackets i wrote the options out. and 3/4 is not an official name for it so people will you it incorrectly. 3/4 doesnt really represent isometric in a logical way

and 10 years exp doesnt mean you have 10 years of "slang" with it.

ahh, ok.
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#10 Daddio

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Posted 09 May 2012 - 08:05 PM

YES, you are absolutely correct. Isometric is the correct term.

Fake 3D :tongue:

Sounds fun! I need to bust out some work on my current project, but I may start doing some sketches. I'm working with my friend Fluidic Ice on a project, doing story and level design, he's fixing my crappy coding and making things work better.
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#11 Daddio

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Posted 09 May 2012 - 09:52 PM

So, here's something neat. Doesn't this game have a terrific look? Really rocking the iso thing.

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#12 Jack Indie Box

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Posted 09 May 2012 - 10:55 PM

yes but its either realtime 3d rendering or pre-rendered from 3d to a flat image

but you could achieve that, if you either had the pre-rendered art or got it made in 3d and rendered each object at the right angle
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#13 Daddio

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Posted 09 May 2012 - 11:10 PM

Can't speak for them, but if I were doing it, I'd pre-render 3D to flat isometric...or just draw stuff instead.
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#14 GenoDoucette

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Posted 10 May 2012 - 05:18 AM

yes but its either realtime 3d rendering or pre-rendered from 3d to a flat image

but you could achieve that, if you either had the pre-rendered art or got it made in 3d and rendered each object at the right angle

O.O I guess I can't help with this, haha. I have no idea how to use 3d, haha

Well... I can give ideas! Make it somewhat different from the shows. Make it long and sandboxy, but still have an end. Almost like Sims 2: Castaway. Only a few ideas, but I think that they will help :)
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#15 Markonicus

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Posted 10 May 2012 - 11:13 AM

I like the idea, always liked those games that throw you in the world and you have to start building yourself up slowly in order to survive and I don't actually know many such games. If someone does please feel free to suggest them, 2D or 3D doesn't matter.

The first thing that comes to mind here is Robinson Crusoe, hope you've read the book, if not, don't waste a minute of your life and go and read it.
So the player wakes up at the beach, doesn't have anything on him and all he can see is some wreckage from a ship/plane that crashed there and left him the only survivor. And then he starts small, let's say he can build a fire and a small tent from the wreckage, and after that he can find a knife to clean a way leading into the forest, after that the player is set to free roam, hunting animals and gathering fruits for food, suffering disease in rainy weather or if he eats bad food etc..

With nice graphics it could be a hit, isometric view would be great. And you'd have health bar, hunger bar etc.. somewhere neatly placed so it doesn't obscure the view and break the immersion. And as for the rest of the story, well the big goal could be finding parts needed to build a boat or something to get away from the island. But while player is at the main quest he has to take care of ''little'' things like getting food and staying healthy so he can't just run around for five minutes, collect the parts and watch the end game credits.

I'd have some more detailed ideas, but this is the overall story and mechanic I'd be happy to play as a gamer.
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#16 Yal

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Posted 10 May 2012 - 11:37 AM

I've seen a let's play of a similar game called "Survival Kids" which was for the GameBoy. Think a Pokémon game with no gameplay, or a Zelda game with no monsters. You might want to look that up for inspiration (in particular to find things NOT to do with your game... Survival Kids, in particular when Let's Played by those guys, seemed more like a "Don't try this at home!" game than a piece of edutainment).
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#17 chance

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Posted 10 May 2012 - 01:03 PM

the player would interact to try to build fire and shelter, find food, etc.

Do I get to wear a loincloth? I'd look good in a loincloth.

j/k it sounds fun. But just having the survival-aspect alone, might not be enough. Have you considered adding a touch of mystery? Maybe the character can find a secret cave with artifacts of another survivor (or one who didn't survive).

Or maybe have another person/tribe there... but you never see them. They just leave things for you, or steal things from your camp when you're not there. So you must decide what to hide and/or carry with you. This could add an element of strategy.
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#18 masterofhisowndomain

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Posted 10 May 2012 - 07:13 PM

Have you considered adding a touch of mystery? Maybe the character can find a secret cave with artifacts of another survivor (or one who didn't survive).

Oh no... treading into Lost territory... POLAR BEARS! :P

But honestly, something more interesting than "lone survivor" against the world would be a "Lord of the Flies" setup. Either giving the player control over a team of emotional, potentially dangerous survivors, or letting them control only one person amongst those survivors.

I mean, controlling a whole bunch of people and having to manage their needs etc. while they fend for survival is more "Sims: Castaway" (so I believe...), but controlling only one person who has to personally react and try to manage other people hasn't been done (again, so I believe...).

Edited by masterofhisowndomain, 10 May 2012 - 07:13 PM.

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#19 Daddio

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Posted 11 May 2012 - 12:44 AM

Well gee...I did not expect this to generate so much interest so quickly, but that's grand!

I have been fiddling with it, going with a winter theme, created some painted trees and character. Today I worked with getting the room to randomize itself. That's an interesting concept I haven't tried before.

So far as graphical look, I am feeling good about painting things, I CAN make stuff in 3D if I need to, but it's harder.

Surviving against nature and working your way up to finally being rescued or escape is what I was thinking. But the ideas of an island or location to escape is good. A back-story is interesting too, though I hope it's "sandboxy" enough that it's a different game every time.

Definitely player stats in an unobtrusive bar. I think I'll need help with coding. :rolleyes:

I'll pop back in laters!
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#20 Yal

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Posted 11 May 2012 - 10:53 AM

I really like the idea with the player getting lost on an arctic island rather than in the Caribbean, it's not been done before. Plus, the player has a chore-for-survival: collecting firewood to keep warm enough to not freeze to death. Obviously, as you stay in one place and build up a camp, you'll run short of firewood. So the player will run into trouble if they fortificate themselves too well because they run out of the most vital survival resource. On the other hand, if they run around all the time to get to fresh wood areas, they'll be more vulnerable and lose all the advantages a shelter provides.
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#21 Jack Indie Box

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Posted 11 May 2012 - 11:21 AM

polarbears, and thin ice could be big hazards
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#22 Markonicus

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Posted 11 May 2012 - 03:35 PM

Snowy location could be good if done properly. Tropical or just plain random european climate island is much easier to do as it has forests, beaches, a lot of animals and fruits to hunt/collect or to stay away from in order to survive. With a location covered in snow it would be a bit harder to execute as you'd have to get really creative with the things player can find and interact with. Unless you made the environment kind of like Skyrim's snowy areas (if you've played) or just imagine Scandinavian countries.

Ice fishing... now that would be great :D

Edited by Markonicus, 11 May 2012 - 03:35 PM.

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#23 Daddio

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Posted 11 May 2012 - 06:45 PM

Yeah, I've been watching "Out of the Wild" Alaskan experiment and it's an incredible challenge to find food, hunt or avoid black bears, fish, gather berries, etc.

On "Dual Survival" they were on a crappy little snow-covered island in one episode as well.

Objectives:

Gathering wood
Building shelter
Making fire
Finding food
Finding food
Avoiding threats
Finding food
Escaping
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#24 lmbarns

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Posted 11 May 2012 - 09:32 PM

So, here's something neat. Doesn't this game have a terrific look? Really rocking the iso thing.

Posted Image


I've used another game engine(could do same in blender) to place my 3d models and take screenshots to isolate 2d images from my models. There's even a software for creating animated sprite sheets from your animated 3d models from whatever angle you want.

In the 3d engine I just make a bright pink background so they're easy to isolate. If I were doing an actual game I'd probably code the camera angle so it's the same for everything, or even rig up 4x cameras to take pics from different angles at the same time.

The other thing with posing stuff in any 3d engine is you can place lights how you want, create shadows, etc and really create neat moods.

These are just plain screenshots that took about 1 minute to crop out: I've resize them to be the same size "frames" and can use them in tiled editor or wherever.

topdown: Posted Image slight side angle: Posted Image top down:Posted Image

Edited by lmbarns, 11 May 2012 - 09:38 PM.

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#25 Daddio

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Posted 11 May 2012 - 10:34 PM

Very nice!

Yeah, you know in Blender you can render out a PNG with alpha channel so you don't have to try and chroma key or pull that pink out later. It just comes out with transparency.
Did you make that model? It's a good one, at any rate. I'd need some trees, ground clutter, a character, basic shelters, etc.

I really ought to be working on my other game, but I was fiddling around with a random room generator. It's good at crashing the game so far!

BUT I did get it to randomly create small bodies of water with pebbles around the outside.
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#26 Jack Indie Box

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Posted 11 May 2012 - 10:46 PM

It's good at crashing the game so far!

Make sure there are no infinite loops
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#27 lmbarns

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Posted 12 May 2012 - 12:30 AM

Very nice!

Yeah, you know in Blender you can render out a PNG with alpha channel so you don't have to try and chroma key or pull that pink out later. It just comes out with transparency.
Did you make that model? It's a good one, at any rate. I'd need some trees, ground clutter, a character, basic shelters, etc.

I really ought to be working on my other game, but I was fiddling around with a random room generator. It's good at crashing the game so far!

BUT I did get it to randomly create small bodies of water with pebbles around the outside.


Nice, no I just barely know enough in blender to make a mesh, edit the points to make really crappy terrains with a single material. Or merge vertex points to try to cut down the number of faces. I was using 3ds max first, which I thought was easier and made lower poly models with less stretching, but then I realized it's $4k for a license to use any of it commercially, so I switched to blender.

I bought royalty free rights to a huge 3d model package a year ago with thousands of objects, multiple village/castle/dungeon packages and animated characters. I can use them myself but can't sell/give them away otherwise I'd be pumping out tons of sheets of 2d models. I used some when I was making a 2d game and I was happy with the results.

Here are some images 256x256 and 128x128 pixels I just made in about an hour, from some public domain models I've picked up which are free to use. Not sure if they're of any use to anyone, right click each to save......
Posted ImagePosted ImagePosted ImagePosted ImagePosted Image
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#28 lmbarns

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Posted 12 May 2012 - 12:32 AM

few more Posted ImagePosted ImagePosted ImagePosted ImagePosted Image
enjoy :)

Edited by lmbarns, 12 May 2012 - 12:33 AM.

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#29 Daddio

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Posted 12 May 2012 - 12:45 AM

:thumbsup: Very cool. You should make a post in the graphics area - I bet somebody would find good use for them.

If I can scare up some open source .blend files, that would be grand. I know there are trees, which are a HUGE pain to model up yourself.
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#30 lewis96

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Posted 12 May 2012 - 01:30 AM

You could make it somewhat more interesting by making it survival against monsters and animals and such.
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#31 ND4SPD

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Posted 12 May 2012 - 03:14 AM

New idea for a survival game: what if you controlled an entire civilisation instead of just one player? Instead of mining and chopping trees and starting a farm as one player, do these things as an entire civilisation. Maybe you're settling a new land? So you've just brought a couple of workers, some soldiers and some heroes (i.e. the civilisation leaders). From there, you establish cities and such.

If it was set in a sort of medieval world with mythological creatures, it'd be sweet. Natural disasters would come, hordes of beasts and creatures would attack, other civilisations would encroach on your territory.

It'd essentially be an RTS or TBS game but with an infinitely large randomly generated world, and no goal past "Survive" (as in, other RTS games would have you destroy an enemy nuke silo to complete the mission; here, you just go for as long as you can).
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#32 Markonicus

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Posted 12 May 2012 - 07:32 AM

New idea for a survival game: what if you controlled an entire civilisation instead of just one player? Instead of mining and chopping trees and starting a farm as one player, do these things as an entire civilisation. Maybe you're settling a new land? So you've just brought a couple of workers, some soldiers and some heroes (i.e. the civilisation leaders). From there, you establish cities and such.

If it was set in a sort of medieval world with mythological creatures, it'd be sweet. Natural disasters would come, hordes of beasts and creatures would attack, other civilisations would encroach on your territory.

It'd essentially be an RTS or TBS game but with an infinitely large randomly generated world, and no goal past "Survive" (as in, other RTS games would have you destroy an enemy nuke silo to complete the mission; here, you just go for as long as you can).


As you say that goes into RTS game which would bring way more complications with programming friendly AI unless they were to stand and wait for every single order which would look just terrible (imagine Sims doing nothing unless you tell them to).
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#33 ND4SPD

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Posted 12 May 2012 - 09:48 AM


New idea for a survival game: what if you controlled an entire civilisation instead of just one player? Instead of mining and chopping trees and starting a farm as one player, do these things as an entire civilisation. Maybe you're settling a new land? So you've just brought a couple of workers, some soldiers and some heroes (i.e. the civilisation leaders). From there, you establish cities and such.

If it was set in a sort of medieval world with mythological creatures, it'd be sweet. Natural disasters would come, hordes of beasts and creatures would attack, other civilisations would encroach on your territory.

It'd essentially be an RTS or TBS game but with an infinitely large randomly generated world, and no goal past "Survive" (as in, other RTS games would have you destroy an enemy nuke silo to complete the mission; here, you just go for as long as you can).


As you say that goes into RTS game which would bring way more complications with programming friendly AI unless they were to stand and wait for every single order which would look just terrible (imagine Sims doing nothing unless you tell them to).


When would a unit ever be idle? To supply your fortress, you'd constantly need workers on the farms and in the mills and in the mine, and you'd probably have guards on patrols all the time.
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#34 Markonicus

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Posted 13 May 2012 - 05:49 AM

When would a unit ever be idle? To supply your fortress, you'd constantly need workers on the farms and in the mills and in the mine, and you'd probably have guards on patrols all the time.


First let's put this into perspective, it would be a survival story with a limited number or people and you wouldn't produce units like you do in regular RTS. And this group would be FAR from having anything as farms, mills or mines in the beginning if it was to be any sort of challenging game. So you'd most likely have a few weaker characters who would be good for collecting fruits/wood and maybe building, while you'd have a small group of stronger warrior type of guys. So when you go exploring you'd take those with you, in the mean time the ones you left at the camp would finish what you ordered them to do and would be idle until you return to camp screen to give them new orders unless they were programmed to repeat the last action or do something else by themselves, but that,as I said earlier, would make the game harder to complete and it's easy to mess it up. Yes, there is work for villagers to do, but they would have to be programmed to do it. That's my point, and programing more villagers means more work. And I personally prefer stories with one, well developed character.

There is already a series of video games quite similar to this idea, only in that one you can later have babies thus increasing the number of villagers. It's called Virtual Villagers so you should check it out and see how it was handled.

http://www.youtube.c...h?v=KSdCxFOJncw

Edited by Markonicus, 13 May 2012 - 05:57 AM.

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#35 Daddio

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Posted 18 May 2012 - 10:14 PM

Just for jollies, I got this up and starting to work. Still a bit rough and unfinished, but that's the idea.
Thanks for the input!

Survivalist 001 WIP
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#36 Lilybugged

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Posted 20 May 2012 - 10:18 PM

Sounds like Minecraft, but I can see Ho you could make it different.

Like drowsyness, and dehydration. But what really matters is if its 3d or 2d. 3d would make it more realistic, but harder to work on. 2d would make it less realistic (unless you have good sprites), but it would take shorter to make.

Good idea. It also sounds like hunger games.


I hate when people see something (such as artwork or games) that Minecraft has/is related to and then says it's too much like Minecraft. Minecraft didn't start the idea of surviving in the wilderness, and, I'm just saying this to get it out there: Just because Minecraft is completely made up of blocks, doesn't mean that nothing else can be blocky. I love Minecraft. It's my favorite game. But when people say stuff like this I get annoyed.

Also, Daddio, I think this would be really fun to make. I'm going to try.
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#37 Daddio

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Posted 21 May 2012 - 04:05 AM

Ha, yeah apparently, all games sound like Minecraft. I hear that one a lot.
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#38 GenoDoucette

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Posted 21 May 2012 - 05:10 AM


Sounds like Minecraft, but I can see Ho you could make it different.

Like drowsyness, and dehydration. But what really matters is if its 3d or 2d. 3d would make it more realistic, but harder to work on. 2d would make it less realistic (unless you have good sprites), but it would take shorter to make.

Good idea. It also sounds like hunger games.


I hate when people see something (such as artwork or games) that Minecraft has/is related to and then says it's too much like Minecraft. Minecraft didn't start the idea of surviving in the wilderness, and, I'm just saying this to get it out there: Just because Minecraft is completely made up of blocks, doesn't mean that nothing else can be blocky. I love Minecraft. It's my favorite game. But when people say stuff like this I get annoyed.

Also, Daddio, I think this would be really fun to make. I'm going to try.

Just sayin, but I didn't say that it's too much like Minecraft. I said, only, that it sounds like Minecraft.

Minecraft is my favorite game to btw

Edited by theepicgeno, 21 May 2012 - 05:10 AM.

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#39 Daddio

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Posted 21 May 2012 - 05:19 AM

I'm sorry, what? I missed that. I was playin' Minecraft.

:whistle:
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#40 Markonicus

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Posted 24 May 2012 - 06:39 AM

Back on topic, that's a great start with what you did there. Especially that fire making mini game, really makes you immerse in the game world.
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#41 fluidic ice

fluidic ice

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Posted 24 May 2012 - 02:44 PM

j/k it sounds fun. But just having the survival-aspect alone, might not be enough. Have you considered adding a touch of mystery? Maybe the character can find a secret cave with artifacts of another survivor (or one who didn't survive).

I had a stroke of genius when reading the above post and I like the idea of a mystery.

Your stranded on an island after your plane crashed and have to survive with a small group of other people, while trying to survive you notice your group is having extremely bad luck, and you slowly come to the conclusion that someone is trying to kill off the surviving members, but you are unsure who that member is. Everyone is wary that there is a killer midst them and is watching each other closely. The game would primarily consist of gathering wood/food and creating shelters to stay alive from the elements, as well as trying to create a signal fire and help signs on the beach, while keeping an eye out for saboteur who attempts to foil your plan of getting off the island and creating diversions which pin the blame on other members of the group. During the middle of the game a member of the party is found dead with a few clues left around the body, this slowly escalates until there are only a few members remaining although the player can choose at anytime to eliminate the person they think is the killer. At anytime you can start up a discussion with any surviving member and learn clues about them and the other survivors. You eventually hear rumors that the plane crashing is no accident and they suspect the killer was sent to eliminate everyone on the plane...

Myhahahahaha.

(They'd never suspect that the killer is them =p) Okay not really the killer is actually someone else, but no-one would guess that ending lol.

Sounds so juicy! I want to play.
Darn why must I be so good at designing games and twists. XD
*Totally copyrighted idea* lol =p
Well no, but if someone uses it credit would be awesome ;)

Edited by fluidic ice, 24 May 2012 - 04:22 PM.

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