Proximity mines added (Thnx Futhark for suggestion!)
Yay!
You're welcome, glad I could help (not that I really did anything

)
score showing and transitions added
I only got a little over 200 points, and then it said "23th" ... I'm guessing that is supposed to be "23
rd"?
EDIT:
And now I got close to 300, and it said "22th" ... (22
nd ?)
Oh, and the reason why I died was that the obstacles created a dead-end :-(
EDIT2:
I see the obstacles "throb" slowly. How about adding larger ones that grow/shrink slower but they take up a larger portion of the screen compared to the smaller ones. That way when you're faced with them you kind of have to squeeze between them but have to gauge it correctly.
EDIT3:
Never mind, I was wrong. The obstacles don't pulsate, I was looking at the effects around the obstacles AND at the same time I had the gun which also made the obstacles shrink and disappear. But it would be cool to have obstacles that pulsate or grow and shrink so you would have to gauge the distance between two (or more) pulsating objects and make your escape between them.
EDIT4:
You know what ... I'm thoroughly confused ... it seems like some of the obstacles grow/shrink but not all of them???

EDIT6:
Ok, seeing as I've been so "obsessed" with things growing/shrinking. How about having power-ups that either shrink or grow your vessel. BUT
if you grow,
then the obstacles SHRINK (and stay SMALL for the duration of that power-up) and
if you shrink,
then the obstacles grow (and maybe there are more of them on-screen, and they only stay this way for the duration of the power-up).
EDIT7:
Hmmm, I notice that hitting the top or bottom doesn't take off any "health" ... in the grand scheme of things I'm ok with that (mainly because I am so terrible at this game) but how about if you do a check, something like "
If player is touching either top or bottom for the length of two screen-widths then put a laser on-screen" (the exclamation mark laser) as that would force the player to move away toward the center of the screen-area.
There are instances where the player is forced to bump into either the top or bottom, so please don't implement damage (unless it's super-slow draining damage) for touching the top/bottom.
Edited by Futhark, 13 May 2012 - 11:07 PM.