SCREENSHOT:

d3d_set_hidden is to true, i tried to set it to false but the entire terrain messed up, it was just a nonsense mix of stuff...
Sorry for my english, is not my first language D:
Posted 07 May 2012 - 06:50 AM

Posted 07 May 2012 - 07:17 AM
Posted 07 May 2012 - 10:13 AM
evrything has the depth of 0, so it should be -1,-2,-3,etc..?make sure the floor draws last (using depth) so it knows there are weeds to show through it.
Edited by RevenantGhost, 07 May 2012 - 10:17 AM.
Posted 07 May 2012 - 08:21 PM
Posted 08 May 2012 - 03:42 AM
the water and the terrain are drawn from the same object, so i do depth=??; draw_terrain(); depth=??; d3d_draw_floor(blablabla); isn't this way the same of making another object with his own depth? Anyway evrything has the depth of 0 so even -1 would work but sadly im trying and nothing changes even with -1000Draw water with lowest depth, e.g. -1000. Do not use d3d_set_depth for that, but set the depth in the object dialog.
Posted 08 May 2012 - 03:52 AM
the water and the terrain are drawn from the same object, so i do depth=??; draw_terrain(); depth=??; d3d_draw_floor(blablabla); isn't this way the same of making another object with his own depth?
Draw water with lowest depth, e.g. -1000. Do not use d3d_set_depth for that, but set the depth in the object dialog.
Anyway evrything has the depth of 0 so even -1 would work but sadly im trying and nothing changes even with -1000
Posted 08 May 2012 - 04:33 AM

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