The "wind" in my game right now functions more like a trampoline. I simply have a sprite that represents the direction and reach of the wind (it's a semi-transparent line) that, when collided with, changes the speed of the player. For instance, the wind that blows upward sets the player's vertical speed to -30. This flings the player into the air, but when they come back down and collide with the very tip of the sprite, instead of having that buoyant weightless effect, the player just bounces on the end.
This is good enough for the prototype that's due pretty soon, but it isn't what I want in the final game. What is the best way to go about emulating these kinds of physics in Game Maker? I've only been using the program for a couple months, I'm not very well-versed in GML, and I'm not even a programmer. If I could accomplish something similar to the Super Meat Boy video using GM's drag-and-drop functions, that would be awesome, but if GML is completely necessary, I'm down to learn enough to get by. (The problem is, I only have a couple weeks to do this.)
I've searched everywhere for a tutorial or a similar GM game, and I've found next to nothing. Any bit of advice would be greatly appreciated! Thanks!
Edited by Madotsuki, 03 May 2012 - 02:03 AM.