I thought of making variable for score for each level. what you think?
Edit: Won't it lag? If i have around 25 levels, and 7 objects that give score, then I would need 175 scripts for checking in which level the player is.
Also how would i check if the current score the player had is higher than the best score he has had? If I did it just by setting the score to 0 at start, the score that the player finished, would become the new highscore no matter if it was lower
Edited by original games, 01 May 2012 - 05:58 PM.