Posted 14 September 2012 - 03:01 AM
Posted 15 September 2012 - 09:14 AM
Posted 22 September 2012 - 06:59 PM
Posted 23 September 2012 - 12:39 PM
I will definitely resume work at some point on this - the coding I made was extremely tidy for the majority of the game for this very reason. I just tend to burn out after a while. In the past my code has been messy so I haven't been able to return to the game, but this time I made sure it was all good so it should be fine.
Please continue to show your support for this game - it really boosts my morale and encourages me to add features when I get feedback!
Posted 06 October 2012 - 09:33 AM
Need more motivation - please leave feedback if you play the game so I can resume this project!
Posted 06 October 2012 - 06:23 PM
Posted 06 October 2012 - 07:28 PM
I'll update this topic next time I add to the game - thanks for everyone's support so far!
Posted 10 October 2012 - 02:23 AM
Unfortunately, I have to agree with this. I'd rather see a meaningful update once every three weeks instead of a "Bump" every few days. You have a bunch of other unfinished games; why don't you work on those for a while and take a break from this one? Getting things done, even with another project, will likely restore your motivation.
This game had looked interesting but your posts are annoying the heck out of me... I had watched this topic to track the progress of your game and am no longer going to due to your bump posts filling up my email inbox. And in reply to your above post, If you don't have motivation to work on your game and want people just to post here "so you can continue your project", game design is not for you. Doesn't the thought of finishing this game enough motivation for you? Just work on and complete your game and have fun with it!
I'll undo the -rep for you, though.
Hey, we're in the same boat. You're not the only one who works on something for months. Not only am I still working on my first game after more than a year, there's a game I started last year where I'm redoing EVERYTHING: The graphics, the levels, some of the gameplay, etc. It's been slow and feedback has been scarce due to very few people being interested in the game, but I'm definitely progressing bit by bit despite not having much free time.
...the thought of putting three times as much work as I already have done into a game is fairly daunting and I don't know of another designer round here who has motivated themselves to do that. I'm horribly busy with other work and can spare about 2 hours a week at the moment...
Edited by TheUltimate, 10 October 2012 - 02:28 AM.
Posted 08 November 2012 - 08:22 PM
Posted 07 May 2013 - 10:07 PM
I think this might be dead
Well, then Its about to be resurrected next month..
Posted 11 May 2013 - 11:16 AM
Yeah, so I'm resuming work on this game in a month's time (starting June 10th sort of time).
If you have any suggestions, ideas or feedback, please say now, before work restarts. That way, the features you suggest can be added and problems with the game can be fixed early on.
Thanks for the support, everyone.
Posted 17 May 2013 - 04:39 AM
Although this game went a completely different way from which I imagined it, it is still very very well done. I applaud you junhalestone. It is very enjoyable to play and I would love to see it finished! It has so much potential. Im still working on the idea I originally had. Altering it a bit though with mouse movement and stuff lol
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